Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

The Last of Us Part 1 PS5 Patch Notes 1.03 – Listed

Make sure you grab that HBO t-shirt for Ellie!

The Last of Us is having a bit of a renaissance after the hit television series brought new eyes to the game. And if you’re playing the PS5, you might have noticed that there’s a big update for you to download. Here’s The Last of Us Part 1 PS5 Patch Notes 1.03 – Listed.

Recommended Videos

The Last of Us Part 1 PS5 Patch Notes 1.03 – Listed

This update for The Last of US Part 1 for the PS5 is quite hefty. And if you’re curious as to what all it contains, just scroll through. There have been updates to weapons to cosmetics.

The Last Of Us Part 1 Patch 1.03 Notes (1.003.000) – April 12, 2023

  • [Brazilian Portuguese] Remastered and increased the audio quality for in-game voice lines
  • Adjusted aim sensitivity from 1-10 to 1-100, with a lower minimum sensitivity
  • Companion characters now throw bricks at enemies during combat more consistently
  • Rifle weapons now use hit-scan instead of projectile physics to determine whether they hit an enemy
  • Increased the pump shotgun’s base fire rate
  • Melee and Fire may now be bound to the same button in Customize Controls (Options > Controls > Customize Controls)
  • Speedrun Mode timer now pauses during black screen fades
  • Melee attacks using a two-handed melee weapon now kill stunned enemies
  • Meleeing while sprinting now staggers Infected enemies for longer
  • Player character can move sooner after finishing a melee swing
  • Companion characters rescue the player character from enemy grapples more consistently
  • Shotguns and rifles begin rechambering sooner after being unholstered
  • Melee attacks that send enemies to their knees now combo into finishers, whether or not the player has a melee weapon
  • Increased time that human enemies are staggered after being punched
  • Enemies no longer beg for their lives when they can’t be easily reached by the player
  • Adjusted timing of various checkpoints throughout the game
  • Numerous visual improvements and adjustments throughout the game
  • Multiple fixes to subtitles, UI text, and Screen Reader lines
  • [Grounded Difficulty] Reduced the accuracy of the turret truck
  • [Permadeath Mode] The deer hunt is no longer considered a combat encounter

Related: All Achievements in The Last of Us Part I Listed

Bug Fixes

  • Drawing the bow no longer reduces the player’s accuracy with other weapons
  • Fixed an issue where the player may spin around their target when using sprinting melee attacks
  • Fixed an issue where a melee swing may be canceled mid-swing when holding a shotgun
  • Loading save files no longer affects the number of bonus feature unlock points currently available
  • Fixed an issue where some weapons’ reloads may be interrupted before all bullets were loaded
  • Corrected accuracy of the El Diablo pistol when using its scope
  • Fixed an issue where nail bombs may be retrieved after detonating
  • Director’s Commentary now plays during the final credits
  • Rechambering a weapon now registers as complete sooner, so the player won’t have to repeat the animation if interrupted
  • Baseball bats now do the same damage against Clickers as other two-handed melee weapons
  • Player no longer automatically succeeds when machete-wielding enemies do an evasive counterattack
  • Fixed an issue where Infected may use a human enemy’s grab attack when grabbing the player from behind
  • Fixed an issue where companion characters may die in combat at unintended times
  • Removed some cover positions that allowed enemies to shoot the player character without revealing themselves
  • Infected no longer enter the ‘beg for life’ state
  • Fixed an issue where some items and ingredients were not added to the player’s inventory when collected
  • Fixed issues with some in-game cutscenes where the player may get interrupted if attacked
  • [The Prologue] Tommy will lead the player more consistently
  • [The Prologue] Fixed an issue where player character may die during the car crash cutscene
  • [Tommy’s Dam] Fixed an issue where the player character may get stuck behind a door during the fight at the hydroelectric dam
  • [The Firefly Lab] Shooting a doctor will no longer make them invincible to flamethrowers
  • [New Game+] All extra ammo and ingredient types now appear as intended when playing in Full Loadout mode on Grounded difficulty.

Left Behind Standalone

  • The arcade minigame will not request multiple attacks that deal no damage in a row
  • Moved a corpse’s arm to the correct location
  • Improved Ellie’s accuracy to match her accuracy during the main story

Accessibility

  • Improved Navigation Assistance goal placement across various locations
  • Fixed button prompts that showed the incorrect button in certain circumstances
  • Fixed some collectible items not highlighting correctly when using High Contrast Mode
  • Fixed various issues where the incorrect cue would play when using audio cues
  • Fixed issue in Chapter and Encounter Select menus where the Screen Reader did not read sub-chapter names

Additional Content

  • New HBO® in-game t-shirt cosmetics for Ellie

If you love the hit TV Show, The Last of Us, check out how we rank the episodes: The Last of Us Episodes Ranked.


Prima Games is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Daphne Fama
Daphne Fama
A Staff Writer at Prima Games since 2022, Daphne Fama spends an inordinate amount playing games of all stripes but has a soft spot for horror, FPS, and RPGs. When she’s not gaming, she’s an author and member of the Horror Writers Association with a debut novel coming out in 2025. In a previous life, she was an attorney but found she preferred fiction to contracts and forms