This page will continue the House of Wolves main story walkthrough with the Wolve’s Gambit. We will provide you with a full walkthrough, as well as links to the other House of Wolves content that you might be struggling with.
This mission will see Guardians heading to Venus, and more specifically back to the location where you participated in the Vault of Glass Raid. You’ll have to pass several pockets of Vex enemies on your path, but for the most part you can simply power past them on your Sparrow until you get to the Vault of Glass start point.
It’s here that you’ll find the Vex and the Fallen doing battle, but you can once again just speed past them if you don’t want to be fussed. You might take some damage, but you should be able to make it. If you want to fight them, just keep your distance and pick your shots, which is very easy if you happen to be rocking the Ice Breaker.
When the gate is clear, use your Ghost if you’re not sure where to go and follow the path. You should have some downtime, and you’ll know you’re in the right spot when you get the message about spawning being restricted, and when the narrator starts chatting you up again.
At this point you should be on some cliffs, and you will need to jump down to complete the next task. If you have that Ice Breaker we mentioned, bust it out from your position of advantage (don’t go all the way down, just part way) and start eliminating the foes below. You can be hit from the right and left, so don’t hesitate to crouch and back off while you regenerate some health.
- Destiny: House of Wolves Dead Ghost Guide
- Destiny: House of Wolves – Welcome to The Reef
- Destiny: House of Wolves – A Kell Rising
- Destiny: House of Wolves – The Silent Fang
- Destiny: House of Wolves – A Ruling House
When everything is clear below, jump down and get ready for a fight that gets pretty silly. We went solo on this mission and managed to pull it off, so you should be fine so long as you’re appropriately ranked for the difficulty you chose, and especially if you are flanked by a couple of friends.
This is the tricky part, as you’ll have to destroy six Oracles within a short period of time. While you’re busy with that, you’ll also have to deal with various Fallen foes, such as Vandals and Dregs. Although they can mess you up, your priority has to be the Oracles. Leave one too long and it will explode and you’ll be sent back to the previous checkpoint.
The intensity will pick up even more at this point, as an onslaught of Fallen enemies will come after you to put you to a final test in this mission. Deal with them, but make the Scorch Captain your primary target, killing him and looting the Scorch Cannon that he drops. This is an extremely powerful weapon that you can use for a short period of time, and as long as you don’t miss should decimate your opposition. When you lose the use of your Scorch Cannon, be on the lookout for one (or possibly more) Scorch Captains that you can kill and loot for another one.
When the mission is over, return to Orbit, and then set a course for the Reef. Once there you can turn in any of your bounties, such as The Kell of Kells.