Baldur’s Gate 3: How to Easily Complete the Chamber of Courage (BG3)

Time to shove some monsters off a cliff

Baldur's Gate 3: Baldur in Wyrmway statue

The Chamber of Courage is just one in a series of trials set by the great Balduran of Baldur’s Gate. Here’s how to complete the Wyrmway Chamber of Courage in Baldur’s Gate 3.

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How to Get into the Wyrmway Dungeon in Baldur’s Gate 3

To learn the location of the Wyrmway, you’ll need to save Duke Ravengard from the Iron Throne as part of Wyll’s The Blade of Frontiers questline. Once that’s completed, you can then speak to Duke Ravengard in camp. He’ll give you the book called The Legend of Ansur. Read it, then speak to Wyll for a hint on where the Wyrmway might be.

It’s worth noting that you don’t need Duke Ravengard to tell you the Wyrmway’s location. You can go there yourself at any time. The entrance is in the Wyrm’s Rock Prison. When you enter the prison, turn left right before the cells. At the end of this stone hallway, you’ll see two dragon heads facing each other in a slight nook on the left hand wall.

You’ll need to do lightning damage to the heads, either with a spell or a lightning arrow, and then the entrance should materialize. Follow the path, and you’ll come to a circle that branches off in several different directions. The Chamber of Strategy is through the door directly to the right of the large center-most door you’re trying to get into.

Baldur’s Gate 3: How to Complete Wyrmway Chamber of Courage (BG3)

The Wyrmway houses a sleeping bronze dragon who may prove instrumental in the fight against the Absolute. But to wake it, you’ll need to complete a series of challenges. The first of which is the Chamber of Courage, which can give you some trouble unless you utilize a few tricks.

Your goal in the Chamber of Courage is to keep a torch from being blown out by a variety of Air and Water Elementals and Myrmidons. You’ll need to do this for four rounds.

Each round, two new enemies will spawn. The first two rounds will have one Air Elemental and one Water Elemental each. The last two rounds will summon one Air Myrmidon and one Water Myrmidons each.

Here’s the easiest way to handle this fight. First, make sure it’s a long-range weapon user that’s holding the torch. You can do this by having them interact with the statue of Balduran before the fight begins. Next, position them away from the other three characters, who you’ll want in the middle of the arena. These three characters are there to draw aggro and have the best position possible to kill all the enemies.

Screenshot by Prima Games

Next, I can’t overemphasize how well magic performs here. Eldritch Blast with push (honestly, any magic spell that can push or throw back an enemy) does amazing. That’s because the platform you’re fighting on is very small, and the Elementals and Myrmidons will go flying, usually off a ledge, killing them instantly.

If you don’t have a push spell, using an Electricity spell like Witch Bolt is also fantastic because of how much water there is on the map. The entire outer perimeter is wet, making it very easy to shock these enemies and keep them from moving.

If you don’t have any magic casters, a Fighter is also fantastic. Use Haste or a Potion of Speed on them to give them as many attacks as possible. But a character who can also use Goad, thus luring enemy attention, is also good.

With these strategies, you can make very quick work of this challenge.

All Wyrmway Trial and Chamber Guides in BG3

The Chamber of Courage is just one of four chambers you’ll have to conquer to prove your worth and enter the main doors. Here are all the Chambers you’ll need to tackle in the order they’re unlocked:

About the Author

Daphne Fama

A Staff Writer at Prima Games since 2022, Daphne Fama spends an inordinate amount playing games of all stripes but has a soft spot for horror, FPS, and RPGs. When she’s not gaming, she’s an author and member of the Horror Writers Association with a debut novel coming out in 2025. In a previous life, she was an attorney but found she preferred fiction to contracts and forms

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