“Everyone out here’s either running from the past, or chasing the future.” —MacAllan
Begin your Pilot career by completing the training exercises in the Hammond Robotics Pilot Certification simulator.
Before jumping into the campaign or multiplayer matches, it’s strongly advised to begin your Pilot career by completing the training tutorial. Here you learn the fundamentals of mobility and combat, both for Pilots and Titans. Training is broken up into fourteen separate modules, each focusing on a specific topic. While training doesn’t cover every aspect of Titanfall, it serves as a good starting point, highlighting the basics. Here we take a look at each training module, offering a bit more insight and perspective on each topic.
Module 01: Movement
Sprinting prior to a jump allows your Pilot to jump greater distances.
In this exercise, familiarize yourself with walking, sprinting, jumping, and mantling. Move through the first tunnel, then sprint through the second tunnel before the sliding doors at the far end close. Upon exiting the second tunnel, jump over the low obstacle. Next, sprint and jump over the wide pit—if you fall, you can try again until you make it to the other side. Finally, approach the high ledge at the end of the corridor and jump toward it—your Pilot automatically grabs the ledge above. While holding on to the ledge, push forward to pull yourself up—this is called mantling. After mantling up to the ledge, walk into the blue glowing light in the adjoining chamber to complete this exercise.
Module 02: Wall Running
Chaining together multiple wall runs is extremely effective, allowing you to cover great distance at an increased rate of speed.
Here you learn the significance of a Pilot’s Jump Kit, which allows you to run on walls. Start by wall running across the first gap—sprint, then jump at an angle toward the wall on the right to start wall running. Continue sprinting upon making contact to run along the wall. Cross the next pit using the same technique, this time running along the wall on the left. The third pit is too long to cross with a single wall run. So start by running along the wall on the right, then jump toward the wall on the left to continue over the pit. Finally, wall run along the wall on the right to reach the ledge at the end of the corridor. After pulling yourself up to the ledge, continue into the blue light to complete this module.
Module 03: Freeform Wall Run
This exercise can be completed without touching the ground. Try linking wall runs to make it all the way to the exit.
Now it’s time to put sprinting, jumping, and wall running to some practical use. There are several large pits in the corridor ahead, requiring the use of wall running to make it to the exit. After each wall run you can jump to a nearby platform before setting up the next wall run. However, it’s entirely possible to make it through this corridor without touching any of the platforms—just keep linking wall runs, jumping back and forth between the wall on your right and the wall on your left. Complete the exercise by moving into the blue light at the end of the corridor.
Module 04: Double Jump
Perform these double jumps without sprinting to better gauge the distance you can travel with this technique.
A Pilot’s Jump Kit extends their natural jumping ability, allowing them to jump once more after leaving the ground. This is called double jumping and it’s useful to boost your Pilot to greater heights, perfect for reaching high ledges or hopping through second-story windows. Advance through this obstacle course using double jumps to leap over a couple of pits. When you reach the second pit, jump and then initiate the double jump just before your Pilot starts to descend. Delaying your double jump until you reach the apex of your jump allows your Pilot to travel greater distances, particularly when sprinting before initiating the first jump. At the end of the corridor, double jump vertically and mantle upward through a hatch in the ceiling to complete the exercise.
Module 05: Freeform Double Jump
Don’t worry about speed now. Instead, study your environment and identify multiple paths through each room.
Now combine double jumping with wall running to make your way to the exit. In this exercise, you must traverse two large hangar-like interiors filled with large crates and other objects. There are multiple paths through both rooms, so take the time to experiment—see if you can reach the catwalk on the upper-left side of the first room. When you enter the second room, simply perform a wall run along the vertical surface on the right side of the catwalk—at the end of the wall run, leap toward the exit. If you fall, use double jumps to make your way back to the catwalk above. Even once you reach the exit, consider returning to the first room and try again, this time racing through the obstacle course as quickly and as fluidly as possible.
Module 06: Cloak
Cloaking makes you invisible to Grunts and Spectres—at least until you fire your weapon.
Cloaking, making yourself nearly invisible, is essential to Pilot survival. Using the Cloak Tactical Ability, sneak past the Grunts in the large room, passing directly beneath them without being detected. However, once cloaked, make haste. This ability is only active for a few seconds, as indicated by the Cloak meter in the bottom left of the HUD—once the meter is depleted, Cloak deactivates, making you visible. Cloak, and all other Tactical Abilities, must recharge after being deployed—the Tactical Ability icon and meter are grayed out during this recharge period, indicating the ability is unavailable. After sneaking past the Grunts, continue to the exit to complete this exercise.
Module 07: Basic Combat
The Smart Pistol MK5 can lock on and engage multiple targets simultaneously with one pull of the trigger.
This module begins with a basic melee demonstration. Walk up behind the enemy Grunt and perform a melee attack, as indicated by the on-screen instructions. Melee attacking an enemy from behind results in a neck-snapping execution. Performing a frontal melee attack causes your Pilot to perform a lethal kick. Frontal melee attacks are faster, but also put your Pilot at risk. For the second part of the exercise, you’re prompted to eliminate several enemies with the auto-targeting Smart Pistol MK5. Take note of the vertical brackets on the HUD—your targets must be between these two brackets for the weapon to achieve a lock. Once a lock is achieved, all you have to do is pull the trigger. Unlike weaker opponents, enemy Pilots require three separate locks to kill with one trigger pull. Eliminate all the targets using the Smart Pistol, then proceed to the exit.
Module 08: Firing Range
Make a habit of aiming down your weapon’s sights to improve accuracy.
Unlike the Smart Pistol MK5, the R-101C Carbine is a more traditional firearm. Start this exercise by aiming down the weapon’s sights. As your Pilot shoulders the weapon, the iron sights are visible—this offers a more precise means to aim the weapon. While aiming down sights, engage the Marvins beyond the partition. For best results, place the iron sights over a Marvin’s head and squeeze the trigger, firing off a few rounds. Scoring headshots always inflicts the most damage and aiming down your weapon’s sights is the best way to ensure such precision. Eliminate all six Marvins, preferably without reloading. As you score hits, make note of the white X icon appearing within the weapon’s sights. This hit indicator provides you with instant feedback, letting you know your weapon is scoring hits. If you don’t see a hit indicator when firing, adjust your aim before reengaging. Once all six Marvins are destroyed, the exercise is complete.
Module 09: Grenade Range
Aim directly for the center of the windows before tossing a grenade.
In this exercise you must throw a grenade through four different windows. Before throwing a grenade, place your aiming reticle directly over one of the windows. At this range you don’t need to compensate for range by aiming high. Instead, place the reticle over the center of a window and throw. As you can see, grenades have a relatively flat trajectory, making them fairly easy to deploy with precision. Try to go four out of four in this exercise, tossing no more than four grenades—the simulator will be impressed.
Module 10: Pilot Combat Scenario
The Smart Pistol MK5 makes quick work of enemy Grunts. Lock on to multiple targets before firing.
Now it’s time to put all you’ve learned about combat to the test. You’re free to move about this training facility while engaging a large number of enemy Grunts with the Smart Pistol MK5, Frag Grenades, and melee attacks. To locate enemies, study the minimap in the top-left corner of the HUD. The red dots on this map represent enemies at your same elevation—the orange dots represent enemies either above or below your current elevation. Use the minimap to hunt down all the enemy Grunts. The Smart Pistol MK5 makes it easy to eliminate multiple Grunts at a time. If enemies are too far away for the weapon to achieve a lock, aim down the Smart Pistol MK5’s iron sights to drop distant targets.
When firing the Sidewinder, aim for the red glowing parts of the Titan’s hull to score critical hits.
For the second phase of the exercise you’re tasked with engaging an enemy Titan while using the Sidewinder Anti-Titan weapon. The Sidewinder fires a rapid barrage of micro-missiles designed to inflict damage against armored threats. However, don’t attempt to go toe-to-toe with a Titan. Instead, use cover, mobility, and your Cloak Tactical Ability to avoid taking damage—if your screen tints red, you are close to death. Your health automatically regenerates over time when you’re behind cover and no longer taking damage. The Titan you’re engaging is stationary, so try to sneak up on it and score a few hits before it can retaliate—if necessary, activate the Cloak Tactical Ability to make your escape. Hit-and-run attacks are essential to survival when engaging enemy Titans on foot. For best results, aim for the glowing red section on the Titan’s hull—hitting this spot results in a critical hit, inflicting heavy damage. Continue playing cat and mouse with the Titan until it’s down for the count.
These Grunts don’t stand a chance against your Titan. Shoot, trample, or melee all the enemies.
Pilots earn credit towards their next Titan drop by engaging in combat. Once your Titan is built, you can drop your Titan onto the battlefield. To begin the next phase of the exercise, initiate Titanfall—aim at the desired location you want your Titan to drop, and press the button/key indicated on screen. Within seconds your Titan drops from the sky and lands at the desired point—rush to your Titan and mount up. Soon after entering your Titan, more enemy Grunts arrive in drop pods. Hunt them down with your Titan, firing the Quad Rocket primary weapon—you can also eliminate Grunts by punching or running them down.
Module 11: Titan Dash
The green lights at the end of the hall indicate when rockets are about to be fired—dash laterally to prevent getting hit.
Titans can dash laterally to perform fast directional changes. Start the exercise by dashing in the directions indicated by the simulator. Make note of the dash meter, located just below the aiming reticle on the HUD. Each blue box represents one dash. Following a single dash, one of the blue boxes is depleted and slowly begins recharging. An additional dash can be performed as long as a fully replenished blue box is visible in the dash meter. If all these boxes are depleted, you must wait for them to recharge before your Titan can dash again. Resume the exercise by walking down the adjoining hallway, but watch out for incoming rockets. Time your dashes carefully to duck into alcoves on the left or right side of the hall, allowing the rockets to pass by. Before moving out of the alcove, wait for your dash meter to recharge, then continue down the hallway. You must evade two rocket barrages to reach the exit.
Module 12: Titan Vortex Shield
The Vortex Shield can catch incoming bullets, rockets, and missiles, and then redirect them in any direction.
To defend against ranged threats, Titans can be equipped with the Vortex Shield Tactical Ability. This ability absorbs incoming projectiles for a limited time and then refires them. Advance down the hallway and deploy the Vortex Shield—press and hold the Tactical Ability button/key. The enemy Titan at the end of the hall opens fire, but all the incoming rounds are caught by the Vortex Shield. Keep gathering rounds with the Vortex Shield until the enemy Titan pauses to reload—use this as your opportunity to strike back. Release the Tactical Ability button/key to refire the projectiles caught in the Vortex Shield, redirecting them back at the enemy Titan with devastating results. In combat, catching incoming projectiles with the Vortex Shield takes timing and practice. Also, you can only keep the Vortex Shield active for a few seconds before it needs to recharge. So when the Tactical Ability isn’t available, be ready to dash out of the way or seek cover.
Module 13: Titan AI Control
Hack the console with your Data Knife, then put your Titan in Follow mode.
Skilled Pilots often disembark from their Titans on the battlefield. Start this exercise by exiting your Titan and entering the control room on the right. Hack the console inside the control room using your Data Knife—this opens the adjoining gate. The Data Knife can also be used to hack turrets and Spectres—kills accumulated by these hacked assets are credited to the Pilot who originally hacked them. Pilots can control their Titan’s AI when they are on foot. The AI can be toggled to follow you or guard its current location. The lower-right corner of your Pilot’s HUD displays your Titan’s current AI mode. Put your Titan’s AI into Follow mode to make it follow you through the gate. When your Titan is in Follow mode it will try to stay close to your position. Whether in Follow or Guard mode, the Auto-Titan will automatically engage nearby threats. To complete this exercise, rendezvous with your Titan outside the control room, mount up, and proceed to the exit.
Module 14: Titan Combat Scenario
Survive the Titan onslaught as long as possible. Use dashes and the Vortex Shield to avoid taking damage.
Now it’s time to go toe-to-toe against some enemy Titans. But before they arrive, give the Titan’s ordnance a shot. In addition to a primary weapon, Titans carry off-hand weapons into combat. These weapons can be fired at times when primary weapons are unavailable, which enhances your Titan’s combat effectiveness. For this exercise your Titan has been equipped with the Rocket Salvo ordnance—fire a barrage to proceed. After testing out the Rocket Salvo, your first opponent arrives. The first enemy Titan’s shield has been disabled, but don’t get overconfident—it can still pack a punch.
Your Titan has a shield that deflects incoming damage. Your shield bar wraps above the health bar at the top of the HUD. If you avoid taking damage for a short time, your shields will recharge. The best Pilots monitor their Titan’s shields during combat, taking breaks to recharge as necessary. Always keep an eye on your Titan’s shield bar—retreat or find cover before your shield is depleted.
Dash laterally to flank enemy Titans, attacking them from the side or rear—if you’re not in front of them, they can’t retaliate.
After eliminating the first enemy Titan, two more arrive, this time with heavier weapons. Avoid taking on both of these Titans at the same time. Instead, monitor their movements on the minimap and try to isolate them, picking them off one by one. To drop them quickly, try to score critical hits by targeting the red glowing sections on their hull. While fighting the Titans, keep an eye on their health bars, superimposed on the HUD. Take into account how much damage they’ve taken compared to your Titan’s current shield and health status when determining whether to press the attack or retreat.
The third and subsequent waves feature Titans with active bodyshields. As a result, these fights are much tougher. Your Titan’s health bar status is located at the top of the HUD. Unlike shields, when your health bar goes down, it will not replenish. Once your health bar is depleted, your Titan is doomed to die shortly. So if your health bar starts taking hits, immediately retreat and find cover, allowing your shields to recover. The same shielding and health system applies to the enemy Titans too. You must first deplete their shield before dealing permanent damage to their health. Facing off against multiple enemy Titans isn’t easy, so remain mobile and try to isolate them. When you have one enemy Titan isolated, attack aggressively, firing all weapons to deplete its shield and deal permanent damage to its health. But don’t overcommit. If your shield is depleted, retreat and seek cover, giving your shields a moment to recharge before exposing your Titan to more punishment. When you’re outnumbered, mobility and patience are key to surviving. Whittle away at the Titans little by little until you can pick them off one by one.
When the doomed state bar appears at the top of the HUD, prepare to eject, escaping your doomed Titan before it self-destructs.
Eventually your Titan will suffer critical damage, requiring you to abandon it. Combat veterans refer to this as doomed state, indicated by the yellow-and-black dashed bar at the top of the HUD. This bar depletes over time, counting down to your Titan’s inevitable self-destruction. When your Titan is in this doomed state, it is extremely vulnerable, particularly to melee attacks, which result in your Pilot’s gruesome death. To escape your Titan, you must eject—press the Eject button/key three times to escape. Ejecting launches your Pilot high into the sky—use the higher vantage point to plan your next move. Even when falling from such heights, your Jump Kit prevents you from taking any fall damage, allowing you to escape and continue the fight on foot.
Your Pilot Combat Certification is complete soon after ejecting from your doomed Titan. But there’s still more to learn. Continue reading this chapter to gain a broader perspective of what it takes to become an effective Pilot.