The Legend of Zelda: Ocarina of Time 3D

Having trouble on your second journey, the Master Quest? Here's a step-by-step guide to ease your frustration for every dungeon.

Information

The Master Quest is more grueling, as enemies deal more damage than ever before.

Secondly, the dungeons have been swamped with new puzzles, and require greater thinking.

Additionally, new to the 3DS version, the entire overworld is reversed; including locations of towns/dungeons/etc. When checking for the Heart Containers and Gold Skulltulas (in the overworld), everything will be in the opposite direction. (Example: NW equals NE.) This is inspired by the original Legend of Zelda's "Second Quest."

Lastly, the Gold Skulltulas are hidden in different spots in the dungeons -- check the Gold Skulltula eGuide for their locations!

Inside the Deku Tree

Climb the ladder to your right as you enter. Slash the Keese floating about, then make it around the slope to the chest guarded by a Gohma Larva.

Inside is the Dungeon Map.

Ascend to the third floor by climbing the vines nearby. Next, step on the switch so the torch burns the web blocking the following door -- enter it.

Use the switch in the next room to raise the three platforms. Make use of them to dispose of all the Gohma Larvas scattered around the cavity (Deku Nuts work well before the eggs hatch).

Once they're dealt with, a chest appears in the upper nook; open it for the Fairy Slingshot.

Exit the room and arrive back in the main hall.

Drop down to the second floor below, and scout for the lit torch. Light a Deku Stick and burn the web blocking the door at the end of the slope.

In the following chamber, eliminate the enemies, then shoot the eye switch on the wall to unbar the following door.

Clear all the enemies in the next cavity and climb to the chest. Inside is the Compass.

As you grab it, turn around and shoot the ladder above the door with the Fairy Slingshot to exit back to the main hall.

Back in the main hall, dive down to the first floor and light a Deku Stick from the ignited torch. Swing the stick to burn the webbing on the floor; thus creating a hole leading to B1.

Skip passed the Deku Babas and step on the switch in the northwest corner of the cavity, which will ignite the torch on the western ledge.

Ignite a stick and burn the webbing on the west wall -- you'll find a second switch behind it. Step on it to reveal a chest: a Blue Rupee.

You're finished messing around; shoot the eye switch above the door in the southwest corner to unlock it.

Head in the next room and erase all of the foes guarding the area. You'll notice two unlit torches guarding the eastern door, but there's no fire! Return to the previous room and ignite a stick -- then run back and use it to unlock the eastern door.

Tricky, eh?

In the next chamber, step on the blue switch to ignite the torch nearby. Light a stick (with correct timing) and hop on the moving platform when it comes to your side.

On the way over, duck under the spiked-pillar; you don't want to be shredded, do ya?

When you reach the eastern ledge, climb up the blue block and enter the door in the nook.

Clear the air in the next corridor (including the Keese) with your handy-dandy-slingshot to open the passage north.

In the next room, vanquish the Keese and hit the blue switch to ignite the four torches -- light a stick to burn the webbing blocking the western passage. Behind the web is a small hole; crawl through it.

Back in the first room of B1, push the block into the water to create a small bridge you can use to get across.

Shimmy around to the southwest corner and light a stick, then shimmy back to the ledge and burn the web on the floor (near the hole you crawled through).

Have fun and jump down the pit, which leads to B2.

You do remember the brothers' secret, don't you? Well, too bad, because it has changed! Hit them in this order: left, right, and then center (1, 3, 2).

Performing the correct pattern will unlock the door ahead, leading to the boss chamber.

Dodongo's Cavern

Use a Bomb Flower to clear the entrance to the dungeon.

In the main hall, shimmy to the center platform surrounded by lava. Pick up the Bomb Flower in the center, then hop to the left side of the hall. Bomb the cracked wall nearby, and grab the Dungeon Map in the chest.

Pounce back to the center platform and grab another Bomb Flower. Use it to blow up the boulder in the lower-left-hand corner (near the lava).

Beneath the rock is a switch. Step on it to raise one of the pillars surrounding the center platform. Ride the pillar to the second floor of the dungeon.

Run across the bridge to discover another switch. This unlocks the door on the first floor (on the east side). Descend to the first floor and make your way to the east passage.

In the east wing, bomb the two Beamos with the Bomb Flowers (the second one will reveal a Silver Rupee). Collect the second Rupee by rolling into the crate in the corner, then use another Bomb Flower to clear the cracked wall nearby.

You'll see another Bomb Flower hanging sideways on the wall; ignite it with a lit Deku Stick (from the torch), then place it in the center slot of the flowers surrounding the tower.

As the tower collapses, climb up its large steps. Roll into the crates on the wooden ramp to find three more Silver Rupees. The last one rests on top of the vines above; be Tarzan and snatch it to unlock the door on the second floor.

Slash away all of the Dodongos in the next room to spawn a chest containing the Compass (and to unlock the following door).

Proceed through the passage to arrive back in the main hall, this time on the opposite side. Run across the bridge and descend the ladder to the next cavity.

In the mini maze, head to the west end (climbing over the blocks) and find a block below the ladder. Pull the block out a couple of inches, then climb the ladder.

When you reach the top, turn around and hop to the ledge with the lit torch. Ignite a stick, jump back to the west hallway, and inflame the web blocking the path.

Continue down and light up the torch ahead. Equip another Deku Stick and ignite a second torch further down the hall. Do-dah-dee -- a tone will beep.

In the next chamber, drop down to the right-hand corner to find a block. Drag the block to the western ledge and climb up it.

Dismiss the enemies in the following hall and ignite a stick. Make your way to the end and inflame the Bomb Flower on the wall -- use it to blow up the cracked wall.

You'll have to battle and defeat two Lizalfos guarding the next room. Doing so will unlock the eastern door.

Hit the crystal switch in the next cavity on the lower level to disable the ring of fire. Pounce across and leap to the Bomb Flower on the right-hand wall (watch for the Keese).

With the Bomb Flower in your grasps, run to the northeast corner on the lower level and blow the boulder, revealing a switch. Stepping on it will disable the second ring of fire on the upper ledge -- climb back up and shimmy across to the next hall.

Hop your way and continue east to find a set of rocks blocking the path. Blow them up using the Bomb Flower, clearing the way back into the main hall.

The next part is a bit tricky: You must grab a Bomb Flower, jump down to the first floor, and bomb the cracked wall in the southwest corner (be quick, yet accurate). Behind the wreckage is a hallway; proceed through.

Along the way you'll find a gray pillar-block, which will raise itself to the upper ledge if you climb it. Ride it up and snag the Bomb Flower on the ledge, then quickly descend and explode the brown boulder to reveal another flower.

Use that flower to demolish the set of Bomb Flowers on west-side wall, which will unveil an eye switch. Hit it with your slingshot to unbar the following door.

Have a rematch in the next corridor with the Lizaflos, then make your way to the next area.

You'll battle some Poes at the room to the end. Once you've ghost-busted, pick up the single Bomb Flower on the floor and bomb the set of flowers on the third pillar, causing the southern door to unlock.

Head inside and...Ta-da! Receive the Bomb Bag in the chest.

Ride the pillar back to the second floor (from the main hall), and drop some Bombs in the eyes of the Dodongo statue from the bridge's gaps to open its mouth, which is your next destination.

When you reach the north wing, head over to the western passage and make your way towards the row of tombstones. Pull the third grave stone, stand on it, and then throw a Bomb over the ring of fire; it'll activate the crystal switch and disable the fire.

On the other side, you'll see seven Armos statues. Throw a Bomb from the upper ledge so they all explode at once! If you're not so lucky, just make use of distance.

Your next goal is to explode the set of Bomb Flowers on the left-hand wall. The explosion will carry itself to a hidden crystal switch and the crystal platform will form steps. Ascend them and warp yourself around the hallway ahead.

At the end of the path, pull the tombstone to discover a switch -- step on it to unlock the boss chamber in the south passage.

Inside Jabu-Jabu's Belly

Take out the Octorok spitting around, then blow up the rock to reveal a switch. Activate it to unveil a chest containing the Dungeon Map.

Look on the walls: You'll see two cows to your left and right. Pretty weird, huh? Hit them both with the Fairy Slingshot to unlock the following door (and a chest with Deku Nuts).

In the next area, discard the rubber-like pillars and hit the cow on the wall with your slingshot (a chest will drop, but you won't be able to reach it yet). Wait for the moving platform to rise to the floor, and take it down to B1.

Unfortunately, the door is blocked by a body of water. Turn around and shoot the cow at the bottom of the pool. A chest will appear, but not in your sight.

Swim underneath the tunnel (where the trail of Rupees are) to find the chest. Open it and snatch the Compass.

Next to the chest is a switch; stepping on it will unlock the door on the first floor. Ride the platform back up to it.

Enter the north door and meet Princess Ruto. After she slips, drop down the same pit. Have a chat with the princess and she'll decide it's best to carry her (yeah, right).

Be a gentleman and throw her to the northwest ledge above the shallow water. Next, shoot the two cows that hang on the walls to spawn two chests -- one for Deku Nuts -- the other for some Bombchu.

Afterward, stand on the white switch to activate a body of water; use it to reach the ledge to Ruto.

Finally, place her on the blue switch to unlock the door to the west. Use the water switch again to gain access to the door (and leave the girl behind).

In the west wing, hop down and terminate all the Stingers swimming around by way of Bombs. Once the air is cleared, a chest will appear in the eastern nook. Step on the switch in the pool to raise the water and reach the chest containing the Boomerang.

Raise the water once more to reach the ledge to the south, then enter the door at the end of the hallway. A platform will come down; ride it back to the first floor.

Make your way back to the north room (where Ruto fell). In the southwest corner of the room is a row of boulders on the wall; use a Bombchu to clear the space and to discover a cow. Shoot the cow to unlock the northern door.

In the next corridor, head left and enter the northwest room. Defeat the two Like Like that drop from the ceiling and grab the Deku Sticks from the chest that appears. The nearby torch will also be lightened; ignite a stick and return to the previous hallway.

Burn the webbing blocking the west passage (to your right). Open the door and dismiss the first Parasitic Tentacle with your Boomerang.

Exit back to the hallway and enter the east door. Clear the second tentacle that hangs from the ceiling.

Back in the hallway, pick up one of the small crates and skip to the north-center pathway. Drop the crate for a sec and slash the Lizalfos blocking your way. Bomb the boulders up ahead, then pick the crate back up and place it on the blue switch, which will unlock the door.

Terminate the third and final tentacle in the next cavity, then make your way back to the room full of pits. Drop down the west-most pit (the same one Ruto fell into earlier).

When you land back on B1, you'll reunite with Ruto. (She's pissed!) Be a good man again and throw her on the ledge to the north (like before), then toss her a second time to the upper ledge.

Use the water platform (from the switch) to make a leap to the princess. Pick up your girl and enter the east door. Throw her once more to the Spiritual Stone and you'll be faced with the miniboss, Bigocto.

After he's dealt with, ride the platform back to the first floor. When you surface, shoot the cow on the wall to release the lock on the door to the south. Skip to the door (and watch for the Beri that drops).

In the next room, shoot the cow hanging on the wall to spawn two small blocks behind you.

The next part is a little tricky, so here's an easy solution: Stun the rubber pillar with the Boomerang, then pick up the crate. Hop on the pillar, drop the crate, and then stun the second rubber pillar. Pick up the crate and shimmy across the pillars to the west ledge. Place the block on the blue switch to release the lock on the door!

Enter the following room and hop across to the small ledge, which will bring you back down to the first room of the dungeon. When the ledge stops moving, shoot the cow on the wall (if not done so already) and enter the door to the west.

In the final chamber, hit the cow on the wall in the southwest corner three times to open the door leading to the boss chamber.

Forest Temple

As you enter, climb the vine to the left from the far corner in order to avoid the Skullwalltulas.

Make it to the top of the tree, destroy the Skulltula, and then stand on the switch for a chest to spawn. Grab the Small Key in the chest, then enter the door below.

Battle your way through the Skulltulas and unlock the door on the other side. When the Poes disappear, enter the door ahead on the north side.

In the hallway, play the Song of Time to remove the blue block. In the next room, defeat the two Wolfos to claim a Small Key in the chest.

Return to the main hall and enter the east path (to your left) above the ledge. In the narrow hall, dismiss the Stalfos to unbar the following door.

Ascend both ladders in the next room and you'll find two blue blocks. Pull out the first one and skip through the passage.

Wrap around the hallway that leads you to the other side of the second block. Push it all the way in (following the arrows) into the slot. Don't climb up it yet -- ascend the nearby ladder first.

On the next level, run around the hall and discover a red block. Pull it all the way (towards you), then drop back down a level and climb the blue block that you pushed into the slot earlier to the next level again.

Next, push the red block all the way into the slot, then climb it to find a switch on the upper ledge. Step on it in order to spawn a target stand nearby.

Wrap yourself around the corner and ascend the ladder. Dispose of the Blue Bubbles and unlock the door ahead.

Run through the hall and claim the Boss Key inside the chest in the next room (watch the Wallmaster). Following that, drop down the hole on the floor to land on 1F.

Defeat the Floormaster to unbar the door. When you enter, you'll end up in the eastern courtyard. Stay on the ledge and take a left to discover two doors; enter the brown one first.

In the room, dismiss the ReDead to win a Small Key in a chest. Exit and enter the next door nearby.

Hit the crystal switch to "twist" the hall on 2F, then climb your way back up the block puzzle you solved earlier. Enter the twisted corridor and make your way to the next room. Now, unlock the door across the pillars.

Skip down the stairs (passed the paintings) and enter the door at the bottom. Win the battle against three Stalfos in the room to receive the Fairy Bow inside the chest.

Head back to the previous hall (with the red carpet) and shoot your arrows into each painting to spawn the first Poe Sister. Defeat her to win the Dungeon Map.

Make your way back to the chamber where you claimed the Fairy Bow and enter the blue-carpet hall. Again, shoot the three paintings of the ghost and snatch the Compass after defeating the second Poe sister.

On top of the stairs is a locked door -- take note you'll come back here.

Run back to the main hall and shoot the eye switch in the northwest corner (above the door). This unlocks the path to the western courtyard.

When you arrive outside, look above the door you came from -- there's a Gold Skulltula, as well as a Hookshot target. Grapple to it and play the Song of Time to move the blue block closer to you.

Hop on it and play the same tune to spawn another block. Use the blocks (and the Hookshot) to reach the vines to the north wall. (Make sure to take care of the Skullwalltula before you leap to the vines.)

Make it to the northern balcony and grab the Small Key inside the chest. Now, lunge yourself to the other balcony using the target and enter the next room.

Vanquish the Skulltula, then shoot an arrow through the lit torch to burn the web blocking the following door.

The door leads back to the eastern courtyard. Proceed to the western courtyard from the main hall and examine the well on the bottom level. You'll see an eye switch in the water; shoot it with an arrow to drain the well.

Drop down the passage and snag the Small Key at the other end of the tunnel.

Remember that locked door you ignored? Work your way back to the northeast wing of the temple (where you fought the second Poe sister).

Use your key to unlock the door at the top of the steps. In the next hall, climb your way to the south passage and unlock the door at the end of the hallway.

In the following chamber, pick up the small crate on the east ledge and place it on the blue switch that rests on the center platform.

What does this do, you ask? It'll ignite the torch nearby, my friend.

Now, with good aiming, shoot an arrow through the torch's fire so it melts the ice blocking the eye switch on the east wall. By doing this, the previous hall will be altered.

But wait, a crystal block is, um, blocking the door! Release the small crate off the switch to rid the block.

Get dizzy in the room prior and make it to the next hall. Drop down the hole in the floor.

In this checkered-tile hall, equip your Fairy Bow and eliminate all the Skulltulas hanging around (there are a lot of them). Make it to the first switch before the ceiling crashes to the floor. Stepping on it will unbar the door in the corner.

When you enter the following door, you'll arrive back at the western courtyard. Before you drop down, use Farore's Wind to create a warp point.

Now, jump down to the ledge and snag the Small Key from the chest, then warp back to the upper part. (You can also use the Song of Time melody to move the blocks.)

Afterward, head back to the room with the collapsing ceiling, stay in the middle, and unlock the door at the south end!

In the next room, glance at the painting on the wall and shoot it with an arrow. Move the blocks around (like a puzzle game) to match the Poe picture.

Once you do so, become the victor against the third Poe sister and the eastern door will unlock.

The door leads back to the main hall. Win the battle against the miniboss, Meg, to have the elevator back in service. Ride it down to B2.

The last chamber consists of rotating the wall in a series of steps: 1. Push the wall counter-clockwise twice. 2. Enter the west passage, hit the crystal switch, and step on the switch. 3. Push the wall counter-clockwise once and snatch some Arrows in the NE nook. 4. Push the wall counter-clockwise 'five' times, then enter the south nook. Shoot the eye switch to unlock the boss chamber in the north passage.

Fire Temple

Pretty hot in here, right? Enter the door to the right side of the stairs. Dispose of the Like Like and snatch the Blue Rupee from the chest.

Head back to the temple's entrance. The stairs are blocked by a fire wall and won't let you through. Lunge to one of the small torches on the left or right stands above the steps using the Hookshot.

At the top of the stairs, you'll see three Goron statues on the wall. Inflame their mouths by using Din's Fire. Secondly, ignite the two small torches at the top of the stairs, which will cause the door to the right to unbar.

Meet Darunia in the next chamber. After the chat, shimmy across to the left side of the room and lunge to the target with the Hookshot.

Next, climb up the ledge and roll into the crate to discover a small torch. Ignite it with Din's Fire (it will also light the torch below).

Now, quickly jump down and fire an accurate arrow through the lit torch to inflame another torch on the opposite side of the room.

Following that, a Goron cell will unlock nearby. Snatch the Small Key from the chest, then make your way back to the temple's entrance.

Unlock the door on the lower left-hand side of the stairs. In the next room, defeat the two Stalfos to unbar the following door.

Dismiss the Iron Knuckle in the following hall, and enter the next passage. Win the battle against the Flare Dancer to obtain the Megaton Hammer.

Note: Now that you have the Megaton Hammer, it's a pretty nifty idea to head back to the Death Mountain Crater and snag the magic enhancement from the Great Fairy -- you'll need it!

Exit via the south door (without the Goron face) and smash the rusted switch with your hammer. Talk to the Goron in the cell and open the chest containing the Dungeon Map.

Return to the entrance of the temple and pound the stacks of statues blocking the upper-left-hand door. Proceed through.

In the next chamber, make your way to the right side and enter the door. Wrap around the hallway and free the Goron from the cell (you can also snatch a Gold Skulltula inside here).

Exit back to the previous room and navigate to the opposite side. Bomb the brick wall leading to another Goron cell -- and a Small Key. In order to access it, you'll have to ignite the torch to the left with Din's Fire.

Return to the lava room and ignite the torch near the door. A tone will beep and a target stand will spawn on the opposite side of the room (where you freed the first Goron).

Now, make your way over there. One of the platforms in the lava will lift up high in the air; ride it up and jump to the small nook in the wall.

You'll notice a small torch inside the nook. Light it up with Din's Fire, then shoot an arrow through its fire to ignite another torch next to the target stand on the land below (it'll have to be shot from a diagonal-position).

The upper door will unbar itself; grapple to the target stand to reach it.

Inside the room, block the Flying Tiles and then lunge to the torch with the Hookshot through the fire wall. Grab the Boss Key, then leave the room by lunging yourself to the other torch.

Back in the lava room, unlock the door at the west end of the bridge (to your right).

Climb the fence and ride the platform to 2F (you'll have to time it correctly; hop on it as it rises off the ground, since a fire barrier rests at the bottom).

Ascend to the torch on top of the ledge to your right. Use Din's Fire to ignite it. (This will spawn a target stand.)

Hookshot yourself to the target and climb to the top of the structure. Battle your way through the Lizalfos, then grapple the target above to 3F.

It's pretty quiet in the next chamber; there are no boulders in the boulder maze! (Instead, the room is infested with Lizalfos.)

Work your way to the left side of the maze, staying on the outer edges.

In one corner, you'll hear a Skulltula scratching the wall. Bomb the wall on the right side to discover a rusted switch; pound it with the Megaton Hammer.

As you smash the switch, numerous target stands will appear on the upper section of the maze. Latch onto one and shimmy to the platform in front of the locked door.

Use a Bomb to blow the cracked surface on the ground, then leap down the passage. Roll into the crates in here until you find a rusted switch you must smash; this will unlock the Goron cell holding the Compass.

Climb your way back to the maze, staying on the top section. Shimmy across to the southeast part of the room. You'll see a crystal switch behind the gate; throw a well-timed bomb at the switch to open it.

Hookshot to the crate next to the switch and snag one of the small crates. Next, drop down to the lower level and run towards the north end. (Don't fiddle with the Lizalfos -- keep running!)

If you look closely, you'll see a discolored wall. Bomb it to reveal a hidden passage (make sure to keep the crate out of the explosion's radius). Place the crate on the blue switch to unlock the door.

Free the Goron inside and snatch the Small Key.

Latch yourself back to the upper section of the maze and unlock the door to the northeast.

In the next chamber, skip to the southwest corner and place a small crate on the blue switch resting in the cage area below. This will inflame the torches in the center portion of the room.

Now, grapple to the crate above and shimmy to the lit torches on the fence platform. Look above the west wall (above the cage). There's an unlit torch -- use an arrow and fire it through the inflamed torch to ignite it and unlock the eastern door.

Hookshot yourself to the crate to reach the passage.

In the next cavity, climb the blue block to reach the top of the large pillar. Smash the pillar with your hammer to have it crash down to the first floor. Leap down there and use it to access the boss chamber.

Ice Cavern

*Hey, listen! Watch for the rolling boulders!

Steer yourself right and make it to the next room. Clear the air by eliminating the enemies, then hit the crystal switch on the left-hand side to rid the crystal block.

In the following chamber, dispose of the foes roaming to open the pathway to the south.

Terminate the Wolfos in the next area, then nail the crystal switch behind the icicles to spawn a chest.

Fill some of your bottles with some Blue Fire from the fountain, then melt the red ice blocking the chest. Inside is the Dungeon Map.

Fill another Bottle with some Blue Fire, then backtrack to the previous room.

Climb the ledge and melt the red ice blocking the west path. Make it through the cave to the next chamber (avoiding the rolling boulders along the way).

Dismiss the Freezards sliding around and use the pathway to reach the chest containing the Compass. Refill a couple Bottles with Blue Fire, then return to the previous room.

Melt the red ice covering the eastern path. Stick to the left inside the cave to make it to the next room.

Win the battle against the White Wolfos, then climb the crystal block to the south passage.

In the next cavity, defeat the Stalfos to claim the Iron Boots.

Water Temple

Oh, everyone's favorite dungeon in Ocarina of Time! Luckily, this is surprisingly more streamlined than the main quest's version. Enjoy!

Sink to the bottom with the Iron Boots. When you land on 1F, enter the green-lit passageway and have a talk with Ruto.

When she leaves, follow her to the top room. Change the water level to "One" (by playing Zelda's Lullaby near the Triforce mark). The water will drain throughout the temple.

Drop back down the hall and find a lit torch in front of the door. To unlock it, shoot some arrows through the torch's fire to ignite the two unlit ones on the left and right side.

Inside, dethrone the Lizalfos to have a chest appear. Open it to receive the Compass. Yay!

Now, notice a silver picture on the wall. Nail it with an arrow to spawn a bunch of target stands. Strange...exit the room.

Low and behold, target stands will be present. Hop on the top of one of them and then look up. There's a target on the upper ledge; grapple to it to reach the room beyond the cracked wall.

Shoot an arrow into the silver picture on the wall for a chest to appear. Inside... the Longshot! Little early, isn't it?

Return to the main hall and enter the center tower from its south side. Use the Longshot and the targets to reach the upper ledge with the Triforce mark. Play that Zelda song to raise the water to level "Two."

A passage at the bottom of the tower will open, but a gate blocks the path.

For now, lunge yourself to the top of the tower to find a blue block on the ceiling. Play the Song of Time to adjust the block's position, then create a warp point with Farore's Wind. (Yes, you'll come back.)

Exit the tower from the door on 2F. Use the Longshot to grapple to the target in the southeast corner (where the Triforce mark hangs). Raise the water to level "Three."

Did you guess yet? Warp back inside the tower using Farore's Wind.

Float to the top and climb the blue block you moved earlier. Using Din's Fire, ignite all the torches in the four corners of the ceiling, thus unlocking the gate at the bottom of the tower.

Sink down the passage and you'll find a bunch of crates in the next room. Break them all to find two crystal switches. Hit them both to open both gates in the two corners of the ceiling.

Surface to the southwest passage and into the room. Shoot the silver picture for a chest to spawn, which contains a Small Key.

Afterward, make your way back to the main hall on 3F (from the door on the second level inside the tower).

When you surface to the top of the tower (outside), grapple to the east door and unlock it.

In the next room, descend to the moving platform below, then turn around to find a crystal switch above the passage you entered. Hit it with an arrow and it'll spawn a bunch of targets on the waterfall across from you.

Latch to the target on the lower-right side (the one above the lowest one).

You'll slide down to the bottom target stand. Now, look above to the silver picture on the right wall -- hit it with an arrow to spawn a tall target stand in front of the east passage. Grapple to it and reach the following door.

In the next chamber, drop down the shallow water and battle three Stalfos -- take them out one at a time.

Once they've fallen to your skills, two of the dragon statues will rise and reveal targets on them. Grapple your way to the north upper-passage using the targets and statues (you'll have to latch onto the target next to the second statue and climb over it).

When you reach the spikes, lunge over them from the target and enter the door.

Head over to the north barred door, then turn around and say hello to Dark Link near the tree in the center of the room. Defeat your reflection, and the north door will unlock.

Head in the north room and snatch a Fairy in the pots if needed.

When you're ready, shoot the picture on the wall with an arrow to open a passage on the floor behind the stand. Drop down to the second floor.

Make your way through the river and avoid the whirlpools (shockingly, this is easier than the main quest).

When you reach the west end, drop below into the pool room. Sink to the bottom of the pool and latch to the target to the east.

Surface at the end of the passage, then use Din's Fire to inflame the two torches in the corners of the ceiling. This will unlock the western door; swim back to it.

In the following chamber, hit the crystal switch to raise the water platform. When it rises, hop on it and use Din's Fire to ignite the torch behind the gate.

The gate will open; shimmy there and grab the Boss Key.

Navigate through the water path behind the chest, then hit the crystal switch to open a gate leading back to the main hall.

Float to 3F, then latch onto the target on the dragon statue to the north. Enter the last chamber.

In the hallway prior to the boss chamber, you'll soon realize the Blade Traps move extremely fast. Easy solution: Hit the crystal switch above the Boss' door to spawn a bunch of target stands. Simply grapple onto one of them and reach the boss chamber!

Bottom of the Well

Make your way to the main hall of the dungeon (play the Sun's Song to get rid of that pesky ReDead).

Take a right from the hall and find a nook with a boulder on the wall. Use a Bomb to cripple it, and you'll find an eye switch. Shoot it to unlock a gate up ahead.

Continue down the right side of the hall and bomb the rocks blocking another nook on the left wall. Defeat the Skulltula inside and step on the switch. Doing so will unlock a door nearby; ignore it for now.

Navigate further down the water stream until you see a statue spitting a flow of water. Play Zelda's Lullaby in order to unlock the gate close by leading to the center hall.

In the center chamber, grab the Dungeon Map in the chest, then run back to the statue. Look at its left hand: There's a crystal switch. Hit it to drain the water throughout the dungeon.

Return to the entrance of the main hall and crawl through the small hole in the ditch. Make it into the next room and defeat the Dead Hand to win the Compass.

Before you leave, bomb the pile of dirt in the northwest corner to find a Small Key.

Make your way back to the center hall and head in the cell with the three pots. Hit the crystal switch to unlock the northwest door.

In the room, use the pots to guide you across the invisible walkway to the Small Key.

Skip back to the main hall. Continue down to find another small hole in the northwest corner. Crawl through it and shoot the picture on the wall to unbar the door.

In this room, terminate both the Floormaster and Wallmaster, then unlock the following door. Inside, bomb the pile of dirt to find a switch. Activate it to reveal a pit behind the Dungeon Map's chest in the center room.

Head there and drop down the pit to B3. One you land, step on the switch to reveal a chest beyond the blue-fire hallway.

Follow the path to the chest. It's guarded by a bunch of Redead; play the Sun's Song and use Din's Fire for an easy victory. Once it's cleared, open the chest for the Lens of Truth.

The remaining Small Keys will lead you to the Gold Skulltulas in the dungeon.

Shadow Temple

Use the Longshot to make it across the gap, then walk through the wall with the picture on it.

In the next room, move the bird statue so its beak points to the "real" skull head (use your lens to determine the proper skull). The door across the gap inside the statue's mouth will open.

Next, equip your Fire Arrows and inflame the two torches on each hand of the mouth statue (ah, little different, eh?). This will spawn a crystal block over the gap; shimmy across to the tongue and descend to B2.

Blow up the Beamos guarding the hall on B2, then enter the secret passage to the left. Defeat the Gibdo in the next room to claim a Small Key.

Make it back to the previous hall and enter the other fake wall on the opposite side.

In this chamber, collect all the Silver Rupees (two by the spinning blades; the rest in each nook) to open a cell containing the Dungeon Map.

As you grab the Dungeon Map, the door will unlock. Before you go, look for another nook with a picture on the wall and an invisible pit. Drop down and grab the Small Key in the chest.

Make your way back to B1 (where you moved the bird statue). Check the picture on the wall next to the crates with the Lens of Truth; there's a cracked wall behind it. Blow it to smithereens and unlock the door beyond.

In the creepy maze, take a left and find a hidden passage to the north. Enter the room and dispose of the ReDead moaning his lungs away. When he's done for, collect the Compass from the chest that appears.

Head back in the maze and discover a blue block (with the lens) on the east wall. Play the Song of Time to clear the path.

In the next section, run over to the three eye switches on the wall -- the middle one is real -- the other two are traps. Shoot the middle one with an arrow to open the northeast passage; see it with the lens.

In this chamber, become the victor against Dead Hand to achieve the Hover Boots. Now, backtrack to B2 (to the room with the Beamos) and bomb the west wall. Unlock the door behind the wreckage.

When you reach B3, use the Hover Boots to easily navigate through the booby traps. At the end of the path, shoot the Bomb Flower to blind the two Beamos watching the area.

Head to the northwest section of the hall by using your lens and the invisible platforms. Enter the door here and collect all the Silver Rupees scattered around; just take note there's an invisible spinning blade!

(Note: To collect the one in the corner, you'll have to play the Song of Time to spawn a block.)

When you grab them all, the west passage will open. Snatch the Blue Rupee from the chest, the use your lens to find an invisible chest containing a Small Key next to it.

When it's said and done, return to the previous hall.

Make your way back to the platform with the two Beamos and hover to the narrow ledge leading east (do a roll-and-jump to prevent yourself from falling).

Work towards the northeast section and collect all the Rupees to get some Arrows in a chest. Behind the closed-gate is a diamond switch; bomb it to open the gate.

In the next cavity, check the left wall with your lens to find a block. Begin pushing it under the ceiling of spikes.

About midway (when the block stops both spikes), move to the other side of it and pull it to the end of the groove on the tile.

Climb the block to reach the upper part of the room, then use the ceiling of spikes to reach the switch on the floor.

When you activated it, a chest will spawn. Obtain the Small Key, then make it back to the previous hall.

Head towards to the north portion and use both the Lens of Truth and the Hover Boots to reach the door. Unlock it.

Make use of your lens to avoid the spikes. Dismiss the ReDead to win a Blue Rupee (yeah, I know).

Next, snag all the Silver Rupees in the room (use the Lens of Truth, Hover Boots, and the targets to acquire them all).

It should be noted that some of the targets are invisible. To snatch the Rupee resting the spikes, grapple through it from one of the targets. When you acquire them all, the east door will unbar.

In the following room, win the battle with the two Stalfos and receive a Red Rupee. Any-hew, go on yet another Silver-Rupee-scavenger hunt.

When all are collected, crystal platforms will form leading to the northern door. Use the lens to see the invisible target on the ceiling, then grapple and hover your way to the door. Unlock it.

Equip your Iron Boots in the next hall to avoid the fans from pushing you back. When you reach the pit, switch to the Hover Boots and hover over the pit (of course, you'll have to wait for the fans to stop spinning).

Immediately drop down the ledge when you cross (below the fan). Equip the Iron Boots once more to walk through the pathway and enter the door at the west end.

Dismiss the Redead in the chamber, then examine the picture on the wall. Put on your lens and find a hidden chest in the west corner. Inside is a Small Key.

Return to the previous hall and look at the wall on the left-hand side. There's a hidden passageway; use the Hover Boots and let one of the fans push you to it.

Enter the next room and terminate the Gibdo. For your efforts, you'll receive a Blue Rupee (yay).

Unlock the door to the north. Next, drag and push the block to the west end (in front of the ladder). Ascend the ladder and board the eerie ship.

Play Zelda's Lullaby on the Triforce symbol to get it moving.

After the ship ride, jump to the land on the side and run to the east. Shoot the Bomb Flowers surrounding the statue's base on the other side to create a bridge. Skip to the blue block, and (you guessed it) play the Song of Time to vanish it.

Behind the block is an eye switch -- shoot it with an arrow to spawn a bunch of target stands. Climb one of them, look above, and then latch onto the target on the upper ledge.

Stand on the switch to unlock the northeast door, then enter it by crossing back over the bridge.

By using the Lens of Truth, you can easily navigate through the maze. Stick to the right and enter the south door. Inside, you'll see a bunch of Bomb Flowers. Use your lens to discover a circular-shadow beneath one of the Bomb Flowers. Blow it up to have another fight with a Dead Hand.

You'll have to continuously look for his shadow when he digs himself back underground (using the lens). When he falls, you'll win some, um, Arrows.

Return to the maze and unlock the north door. In here, burn the wooden-spiked walls with Din's Fire.

Grab the Blue Rupee and the Boss Key from the chests, then make your way back to the ship hall. Enter the last chamber from the south door.

In the last hall, simply use the Lens of Truth and the Hover Boots to guide you to the Boss' door. The correct (and easy) path is the right side!

Gerudo Training Ground

Need some items? Cast Din's Fire to ignite the two torches at the entrance for two chests to appear. Snatch the Arrows and Bombcu, then turn around and shoot the eye switch above the dungeon's entrance to unbar the lion door on the left-hand side.

In this room, defeat the Dinolfos and the Armos statue under the time limit (use Bombs). When it's clear, grab the Small Key from the chest, then proceed through the next door (with the emblem above it).

The next chamber is a tricky one.

You'll see an unlit torch on the left-hand side ahead; light it with a Fire Arrow to disable the fire momentarily, and use the Hover Boots to collect the Silver Rupees (you won't be able to snatch them all before the fire inflames again, so shimmy to safety and light the torch again).

Once you do, the door next to the torch will unbar. Grapple to the torch and enter the door.

Eliminate the Biri with the Longshot in the following chamber, then burn the web on the floor with a Fire Arrow. Sink to the bottom of the water (equipping both the Iron Boots and Zora Tunic).

Snag all the Silver Rupees in here using the targets on the wall to reveal a chest. Resurface and collect the second Small Key.

Make your way back to the entrance of the dungeon and enter the other lion door on the opposite side.

Win the battle against the Iron Knuckle under the time limit (and be sure to use the Hover Boots to avoid the quicksand). You'll only obtain a Blue Rupee for your victory. Oh well, proceed through the next room.

You'll have to gather all the Silver Rupees under a time limit. Here's a quick guide: -Grapple to the target above and jump off the ledge to snatch Rupee (1). -Turn right, and then left. Hover over the gap to collect Rupee (2). -Look above and use the target to reach Rupee (3). -Rupee (4) is between the icicles on the upper section. -Rupee (5) is behind the Freezard in the lower section.

Once you snag them all, the upper door will unbar. Use the right-hand path to reach the next room.

Another time limit! Terminate the enemies quickly and a chest will appear (containing Arrows). A door will also unlock, but where?

Grab some Blue Fire from the fountain, then check the wall near the chest. Play the Song of Time to spawn a block, then climb it and view the wall with the Lens of Truth for a secret passage. Melt the red ice blocking the door.

In the next room, drop to the ledge below (the floor will begin spinning). Shoot each statue's eye with an arrow to acquire some Bombchu in a chest.

Now, hit the crystal switch in front of one of the statues to unlock the door above. Latch onto the target and enter the room. There's nothing in at this moment, but play Farore's Wind to create a warp point -- you'll thank me later.

Now, return to the statue room and leap to the door on the lower section.

In the next chamber, beat the Iron Knuckle and two Torch Slugs under the time limit. You'll win some, um, Arrows.

Afterward, you'll notice a ring of fire in the center of the room. Shoot an arrow on the yellow emblem above the door to spawn a chest inside the fire, then activate the switch to reach the chest containing a Small Key.

When you're done, enter the door with the emblem above it.

You'll arrive back in the lava room where you collected the Silver Rupees. Pound the rusted switch with the Megaton Hammer to spawn a target stand on the tall pillar. Lunge yourself to it and enter the key maze.

Snatch a Blue Rupee from the chest, then proceed through the unlocked door to the right. Make your way through two more doors.

When you reach the third, look up at the ceiling with the Lens of Truth for a hidden passage. Climb the fence there for a Purple Rupee (x50).

Continue down the maze and unlock your way to the center section. Roll into the crate to discover a rusted switch. Smash it with your hammer to reveal a chest that's not in sight.

Well, cast Farore's Wind (you did earlier, right?) and obtain the Ice Arrows from the chest!

(Note: If you didn't cast Farore's Wind, the chest is located in the upper room from the chamber with the eye statues.)

Spirit Temple (Young)

Is it just me, or does the Spirit Temple have the coolest music?

Anyways, run up the stairs and bomb the boulder behind the snake statue on the left hand side. You'll see an eye switch; shoot it to reveal a chest containing a Small Key.

Head over to right side and talk to the hot chick, Nabooru. Tell her you're not busy and you'll help her out!

Crawl through the small hole and vanquish the Torch Slugs slithering around in the next room. The two large doors nearby will unlock. Proceed through the one on the right-hand side.

Grab the Dungeon Map in the chest, then cast Din's Fire to eliminate the Anubis. Use your slingshot to dismiss ALL of the Keese for a chest to appear on the other side of the room. You can't reach it, so don't get too excited.

Exit the room and enter the other door on the left side.

Take care of the Gibdo, then move the second tombstone to discover a switch. Step on it to drop the center piece of the fence. Unfortunately, it falls to other side.

Next, use a Bombchu and blow up the boulder on the other side (you'll have to stand on the edge behind the first tombstone for accuracy). When the rock explodes, you'll see an eye switch; activate it to spawn a crystal platform enabling you to cross.

Now, destroy the Gibdo to unbar the door.

Whoa! There's a ton of fire in here! Hop on the spinning platform and defeat the Stalfos to access the following door.

In the next chamber, snag the Small Key inside the chest (remember spawning it earlier?). If you didn't, clear all the enemies for it to appear.

Next, pull the tombstone to find a switch. Step on it to create a bridge you can cross. Finally, enter the door to arrive back in the first room of the east wing.

Maneuver a Bombchu to blow the boulder inside the tiny hole on the wall and crawl inside.

(Note: When you crawl inside the other room, you'll notice a rusted switch. You will be returning here as an adult!)

Unlock the door nearby. As you enter, hit the crystal switch to open the gate above. Unfortunately, you'll have to fight a Like Like in this narrow corridor; make use of your Bombs.

When it's safe, climb the brick wall to 2F.

Clear the room full of enemies and obtain some Bombchu from the chest that appears. Next, use a Bombchu to blast the rock on the wall, which will shine some sunlight onto the sun symbol.

A chest will drop on the upper ledge. But wait a sec, you can't reach it! For now, unlock the door nearby.

In the main hall, descend to the bottom of the steps and form a block by playing the Song of Time. Hop on the block and play the tune again to spawn another one.

Drop down and make your way to the right side of the large statue to discover an eye switch. Activate it to spawn a chest containing the Compass.

Now, turn around and run to the southern door. Use Din's Fire to melt and activate the eye switch above the door to unbar it. Head on in.

In the next hall, skip to the pit at the end and shoot the eye switch below. Grab the Small Key in the chest, then return to the main hall.

Take a look at those blue blocks you formed; there's a small crate on one of them! Ah-ha! Ascend the stairs for a sec and jump off onto the block below.

Again, play the Song of Time to form another block, then pick up the small crate and bring it to the third floor (on the top of the stairs). Play the Song of Time once more in front of the edge to create another block.

Use the block to carry the crate to the other side, then jump down on the statue's hand with the blue switch. Place the crate on the switch to unlock the door on top of the steps. Run up and enter the door.

Dodge the fire in the next hall to make it to the following room. Ignore the pesky Red Bubbles and hit the crystal switch to temporarily vanish the fire.

Work your way to the east side of the room. You'll see two blocks near the crystal switch. Drag the first block to the sunlight to unbar the southeast door. Proceed through.

Unlock your way into the next chamber and become the victor against the Iron Knuckle. Afterward, enter the west door leading outside and grab the Silver Gauntlets from the chest.

Spirit Temple (Adult)

Check out the ceiling above the steps: there's a square-hole with a boulder blocking it. Blast it using a Bombchu to reveal a target. Grapple to it in order to reach the room above.

Next, push the large block in the room all the way until it falls, then enter the main hall from the door.

OK, the first thing you'll want to do is enter the southeast door on 2F (where you traveled as a child). Remember that chest you spawned but couldn't reach? Latch to it with the Longshot and acquire the Small Key.

Following that, hit the crystal switch nearby and drop down the passage to 1F. Behind the door is that rusted switch you passed as a kid; pound it with the hammer for a chest to appear.

Bummer! You can't reach it as an adult!

(Note: You do not have to get this key, but it will be required if you want a Gold Skulltula!)

Head back to the main hall and ascend the stairs on the west side (you'll have to play the Scarecrow Song or latch to the torch to reach the ledge). Unlock the door on the top of the stairs.

Grapple across the fire from the target on the ceiling.

In the next room, bomb all the Beamos to clear the pathway. Next, play the Song of Time on the first block to move it below the second one.

Now, play the Song of Time 'twice' in front of the two blocks to move them. A small crate will drop on the lower block; place it on the blue switch to unbar the southeast door.

In the following chamber, dismiss the Dinolfos, then examine the chest. Pretty weird, eh? Forget about opening it; it's an ice trap.

Instead, slam it with the Megaton Hammer to unlock the southern door. (You'll come back to this room soon, don't worry).

When you enter the next room, defeat the invisible FloorMaster, then work your way to the following chamber and win the battle against the Iron Knuckle.

When he falls, head outside from the following door and grab the Mirror Shield.

Head back down to the previous room (with the Dinolfos). Play the Song of Time to move the blue block guarding the sunlight, then use the Mirror Shield to reflect the light to the sun symbol on the wall (unlocking the northern door).

After, play the Song of Time again to move the block a second time and enter the door.

In the next room, grab the Boss Key from the chest guarded by a Gibdo. After you collect it, run back to the main hall (with the large statue).

Descend the steps and enter the west door at the bottom. Concentrate on eliminating the Wallmaster before battling the two Stalfos in the next cavity.

Once they're dealt with, deflect the sun light on each sun symbol on the wall (for every one you trigger, it'll spawn a Floormaster). Once all the sun symbols are lit, the gate on the floor in the north corner will open.

Drop down the passage to 1F.

Make it to the next chamber and collect the first two Silver Rupees in plain sight. Next, bomb the boulder to reveal a rusted switch. Hit with your hammer to lower the water blocking the path back to the temple's entrance.

Make it to the other side of the hallway (snagging the Rupee along the way). When you arrive back at the temple's entrance, snatch the remaining Rupees on the left and right side of the stairs (on the lower level). Finally, obtain a Small Key from the chest that appears.

The next task is your choosing: You can either return to the room with the two blue blocks and Beamos, or collect a Gold Skulltula. Be aware if you're going for the golden spider, you must travel back as a child and get the final Small Key. It won't take too long, so read on!

Work your way back to the other side of the water (by entering the west door at the bottom of the steps in the main hall). When you arrive, unlock the northwest door.

In this bizarre chamber, smash the rusted switch with your hammer to open up an alcove. Drop down and deal with the Club Moblin (easily done by attacking him from his side).

Enter the opened nook and play the Song of Time to open another alcove with a milk crate above it. Enter it and play Epona's Song.

This will unlock the alcove with the sun's symbol above it. Head inside and play the Sun's Song. This will open the northwest nook; go in it and play the Song of Storms to open the last alcove. Inside, play Zelda's Lullaby to finally unlock the north door!

Vanquish all the Skulltulas (including an invisible one) in the next room, and snatch the Gold Skulltula on the wall. You can also open the chest for a Purple Rupee!

Now, return to the temple as a child and crawl through the small hole to the east passage and claim the Small Key in the chest (this is the chest you spawned as an adult!). Afterward, come back to the temple as an adult.

Backtrack to the room with the two blue blocks and the Beamos (which you can get there by heading through the door on top of the west stairs in the main hall). Unlock the southeast door.

In this room, dismiss the Fire Keese above you, then snatch all the Silver Rupees on the wall (do yourself a favor and use the Longshot to claim each one). The door above will unlock.

On 4F, play Zelda's Lullaby on the Triforce symbol in front of the barred door to unlock the door to the east. In there, drop below and find a crystal switch in one of the crates (in the northeast corner). Activate it to unbar the eastern door.

Clear the room of enemies in the first section, then reflect the sunlight to the sun symbol on the wall. Triggering it will deactivate the ring of fire covering the second statue in the third section.

Quickly run there and rotate the statue so it faces north (through the bars). Now, rotate the first snake statue and point it to the other one. The light will ricochet on the mirror in the previous room.

Proceed to the room prior and hop down onto the chain-hung platform. Deflect the sunlight on the sun crest and the platform will lower you to the main room.

Next, reflect the light onto the face of the large statue. When it shatters, latch onto the gate to reach the final chamber of the temple. Battle another Iron Knuckle to gain access to the boss chamber!

Ganon's Castle

Dismiss all the enemies at the entrance, including an Iron Knuckle and two Armos. The door to the main hall will unbar.

The same concept implies: you must deactivate each barrier from all the rooms to clear the path to the center tower!

Forest Corridor

Defeat the two Stalfos to unbar both doors. Before continuing, snag the Small Key above the following door (you'll have to lunge to the torch and wait for the fan to stop spinning).

Shimmy across the platforms using the Hover Boots and blow up all the Beamos in the next room. Once it's clear, hover to the platform on the left-hand side of the following door (near the blue block).

Put on your Iron Boots to avoid being pushed off the edges from the fans, then play the Song of Time to shift the block.

An Armos statue will spawn on top of it; play the Song of Time again to move the block and cause the statue to land on the blue switch. This will unlock the next door!

Destroy the barrier seed in the next hall with your Light Arrows.

Spirit Corridor

Waste the enemies when you enter, then shoot the closed-eye switch above the door you entered. This will spawn an Iron Knuckle!

Defeat him, then examine the set of chairs in the center of the room. Hit one of them with your hammer to unbar the door.

Grab some Bombchu from the chest in the next cavity, then take care of the Green Bubble floating around.

Next, launch a Bombchu over the barred fence to nail the crystal switch on the other side in order to unlock the door.

In the next section, vanquish the undead, then run to the circular room with the sun symbols. Shoot a Fire Arrow to burn the webbing on the ceiling that blocks sunlight. Now, deflect the light with the Mirror Shield on 'all' of the sun crests to spawn multiple chests.

Eventually, a large chest will appear; open it to receive the Golden Gauntlets! Make SURE to grab the Small Key from one of the smaller chests as well!

When it's said and done, you'll realize the following door is still locked. Deflect sunlight to the emblem above the door to unbar it (there's a hidden sun symbol behind it!).

In the next room, destroy the Spirit barrier.

Light Corridor

To gain access to the Light hall, use your newly-acquired Golden Gauntlets to lift up the large pillar blocking the path.

Terminate all the foes in the first room to gain access to the following door.

In the next chamber, play Zelda's Lullaby on the Triforce symbol to obtain a Heart. When you're ready, unlock the door ahead.

In the following chamber, blow up the Beamos on top of the structure by using a Bombchu. Next, grapple to the target on the ceiling, then drop down and unlock the door.

In the last chamber, destroy the Skulltula on the torch stand. Now, hit the torch on the left-hand side with your sword to release a crystal barrier blocking the hidden passage on the wall. Use the Lens of Truth to guide you to the final room, and destroy the barrier seed inside.

Fire Corridor

You'll have to scavenge all the Silver Rupees in this chamber. Use these quick steps to make it to the barrier seed: 1. Equip your Hover Boots and shimmy to the far left platform. Ride it up to collect the first Rupee. 2. Hover to the platform with the first stone pillar. Collect the Rupee above the lava using the moving platform, then pick up the stone pillar to throw it across the room. 3. Grapple to the target stand to snatch the next Rupee. 4. Shimmy to one of the platforms in front of the stone pillar you threw; one of them will raise itself above ground. Ride it up and then jump down onto the pillar to claim the Rupee. 5. Make your way to the second stone pillar on the other side. Destroy the Beamos with a Bomb or two, then pick up the stone pillar to discover the last Silver Rupee.

When you collect all the Rupees, a target stand will spawn (and the following door will unbar). Grapple to the target from the middle platform, then clear the barrier seed in the next room.

Shadow Corridor

Dismiss the Blue Bubble, then roll-and-hover to the small platform to the right. Use your lens and Hover Boots to guide you to the invisible-moving platform.

Ah yes, another Rupee-scavenging hunt. You'll also acquire a Small Key; use these steps as a reference: 1. Collect the first Rupee on the invisible platform. 2. Hover to the small platform with the Bomb Flower to claim the second Rupee. 3. Destroy the Beamos on the next ledge using Bombs to discover the third Rupee. 4. Ignite the small torch on this ledge with a Fire Arrow to spawn a crystal block; use it to reach the next platform. 5. Bomb the Beamos, then turn around and discover an eye switch below the crystal block. Shoot it from one of the corners of the ledge, then grab the Small Key from the chest. 6. Equip the Lens of Truth and skip on the invisible pathway to the lone-Beamos. Blow him up for the next Rupee. 7. Head back and take the other invisible walkway. Use the Hover Boots to claim the final Silver Rupee.

In the next room, destroy the Shadow barrier.

Water Corridor

Vanish the Freezards sliding on the ice, then slash the dead hand behind the icicles. This will disable the water blocking the Blue Fire fountain.

Store some in a Bottle, then melt the red ice blocking the path ahead. (The chest covered in red ice contains a Red Rupee.) Before continuing, make sure you have 'two' Blue Fire stored in your Bottles.

In the next chamber, take care of all the Keese flying around (including an invisible one). The next is simple: Collect all the Silver Rupees! Use these steps as reference: 1. In the small nook. 2. In the corner pit; use the Hover Boots. 3. In the nook to the right. 4. Above the ice blocks; use the Hover Boots. 5. Push the first ice block to the right (in front of the upper nook). Hover to the ledge from the block and melt the red ice to claim the last Rupee!

The following door will unlock. Move the second ice block in front of the row of Red Ice. Climb it and melt the ice with some Blue Fire. In the last chamber, destroy the barrier seed.

The Tower

Everything else remains the same from the first quest. You must work and fight your way up the tower to Ganondorf. Make sure to claim the Boss Key after eliminating the two Stalfos on the third floor!

The Escape

After the battle with Ganondorf, you're required to escape the tower with Princess Zelda. Remember, the Master Quest is reversed -- everything will be on the opposite side.

On the third floor, keep in mind you'll have to defeat the two Stalfos when Zelda gets trapped. When you reach the bottom floor, slash away at the ReDead, and then run to the exit!

Congrats! You've made it to Ganon!

1 comment for this The Legend of Zelda: Ocarina of Time 3D user guide

  • Comment by jim_75240

    Great guide walk through fantastic

    Oct. 22, 2013, 12:30 p.m.
Comment on this guide 1

Comments