JAGO COMMAND NORMAL ATTACKS

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Killer Instinct Official Digital Strategy Guide
for Xbox One

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TRAINING

JAGO

SABREWULF

SADIRA

GLACIUS

THUNDER

ORCHID

SPINAL

FULGORE

PATCH NOTES

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JAGO COMMAND NORMAL ATTACKS

#

Attack Name

Hit Location

Damage

Startup

Active Frames

Recovery after Impact Frame

Frame Advantage on Hit

Frame Advantage on Block

Notes

1

Neck Cutter ()

Overhead

15

19

2

27

-2

-6

Long range overhead

2

Double Roundhouse ()

Mid

10,12

8

4

19

5

3

Two hit, pressure opener

Neck Cutter

Command:

Hit Level: Overhead

Range: Sweep

Description: When performing Neck Cutter, Jago swipes downward with his sword for one of the best overhead attacks in the game. It has tremendous range, and when canceled into Light or Medium Wind Kick, is made safe on block or leads into a combo on hit. It is also useful as a mix-up tool when paired with crouching Medium Kick.

Double Roundhouse

Command:

Hit Level: Mid, Mid

Range: Sweep

Description: This advancing normal is a two-hit attack that can be special canceled on hit or block and can be used in juggles and combos. It is very similar to pressure moves from previous KI games. Impacting at 8 frames, it is relatively quick as well. When using this attack, you will want to cancel it into Laser Sword, Wind Kick, or Shadow Endokuken. Because it is multiple hits and because it is expected that you will cancel it into a special, opponents will try to Shadow Counter, so you have to be aware of how much meter your opponent has available. If he or she has no meter available, then go in hard with this.

Notes