April 18, 2012, 6 p.m.
Also working on AAA title
Feb. 6, 2012, 6 p.m.
Splash Damage talent tout their networking expertise.
Jan. 29, 2012, 6 p.m.
Marc Fascia to help with move to "additional gaming platforms".
June 12, 2011, 6 p.m.
NPD: "Sales of the 3DS were light."
May 10, 2011, 6 p.m.
Splash Damage makes day one tweaks.
May 9, 2011, 6 p.m.
By now, you know that the Official Game Guide for Brink covers all of the Campaign and Freeplay map missions in meticulous detail, and that there’s copious information on creating and tailoring your character to your own play-style.
May 8, 2011, 6 p.m.
Customization is a massive and constantly-evolving part of Brink; your character is continuously changing in terms of appearance, abilities, and the types of weapons utilized in the struggle for the Ark.
May 5, 2011, 6 p.m.
For the past seven weeks, I’ve been lucky enough to work with the legendary first-person shooter stalwarts over at Splash Damage with a single purpose in mind: The creation of the most tactically beneficial guide to Brink.