Ark: Survival Evolved – How to Boost Your FPS

Find out how to boost your FPS in Ark.

Ark is a very intensive game, and if you have a lower end PC, you may find yourself suffering from FPS issues, which can make the game unplayable. In this article we’ll go over several ways that you can increase your FPS in Ark: Survival Evolved, as well as look at some changes that you can make to the game’s config file, which will make your experience on the island that much more enjoyable.

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How to Increase your FPS

The first thing you’ll want to do if you’re having FPS issues in Ark is head into your Steam Library and locate the game. From here, select the game and right click on it. Scroll down to the Properties button, and open it up.

Now, look for the Set Launch Options button on the first tab, and then input the following line:

-USEALLAVAILABLECORES -sm4 -d3d10 -nomansky -lowmemory -high

Not sure what those commands mean? Here’s a breakdown:

-USEAllAVAILABLECORES: forces the game to use all of your CPU cores.

-sm4 and -d3d10: force the game to run within DirectX 10.

-nomansky: Turns the sky settings and effects off or down to low.

-lowmemory: forces the game to use 4GB of ram or less.

-high: lists the game as a high priority in Windows.

Now that you’ve changed your launch options, the next thing you can do is head into the config files. If you have an Nvidia card, you can also head into the Nvidia Control Panel, and make some changes there, but we won’t cover them in this article.

The next change you want to make is in your Configs. You can find these easily by right clicking the game in your Steam Library, and then choosing Properties, and then Local Files, and finally by clicking Browse Local Files.

Once you are in your local files, locate the Engine.ini file and then delete everything inside of it and replace it with the following code:

[/script/engine.renderersettings]

r.DefaultFeature.Bloom=False

r.DefaultFeature.AmbientOcclusion=False

r.DefaultFeature.AutoExposure=False

r.DefaultFeature.MotionBlur=False

r.DefaultFeature.LensFlare=False

r.EarlyZPass=0

r.SSAOSmartBlur=0

r.HZBOcclusion=0

r.AmbientOcclusionLevels=0

r.BloomQuality=0

r.DepthOfFieldQuality=0

r.SSR.Quality=0

r.SSS.Scale=0

r.SSS.SampleSet=0

r.DetailMode=0

r.LensFlareQuality=0

r.MaxAnisotropy=0

r.oneframethreadlag=1

r.LightShaftQuality=0

r.RefractionQuality=0

r.ExposureOffset=0.3

r.ReflectionEnvironment=0

r.Atmosphere=0

r.Shadow.MaxResolution=2

r.SimpleDynamicLighting=1

r.UpsampleQuality=0

r.ViewDistanceScale=0.4

r.TrueSkyQuality=0

 

[/script/shootergame.shooterengine]

bFirstRun=False

FrameRateCap=200

FrameRateMinimum=200

 

[Core.System]

Paths=../../../Engine/Content

Paths=../../../ShooterGame/Content

Paths=../../../Engine/Plugins/Experimental/CharacterAI/Content

Paths=../../../Engine/Plugins/TrueSkyPlugin/Content

 

[SystemSettings]

TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)

TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)

TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)

 

[Oculus.Settings]

bChromaAbCorrectionEnabled=True

bYawDriftCorrectionEnabled=True

bDevSettingsEnabled=False

bOverrideIPD=False

bOverrideStereo=False

bOverrideVSync=True

VSync=True

bOverrideScreenPercentage=False

bAllowFinishCurrentFrame=True

bLowPersistenceMode=True

bUpdateOnRT=False

FarClippingPlane=0.000000

NearClippingPlane=0.000000

 

[WindowsApplication.Accessibility]

StickyKeysHotkey=False

ToggleKeysHotkey=False

FilterKeysHotkey=False

StickyKeysConfirmation=False

ToggleKeysConfirmation=False

FilterKeysConfirmation=False

Save the file and then open up GameUserSettings.ini and replace all of that with the following code:

[/script/shootergame.shootergameusersettings]

MasterAudioVolume=0.107143

MusicAudioVolume=0.039683

SFXAudioVolume=0.409387

CameraShakeScale=0.037899

bFirstPersonRiding=False

bThirdPersonPlayer=False

bShowStatusNotificationMessages=True

TrueSkyQuality=0.000000

FOVMultiplier=1.250000

GroundClutterDensity=0.000000

bFilmGrain=False

bMotionBlur=False

bUseDFAO=False

bUseSSAO=False

bShowChatBox=False

bCameraViewBob=False

bInvertLookY=False

bFloatingNames=True

bChatBubbles=True

bJoinNotifications=False

bCraftablesShowAllItems=True

LookLeftRightSensitivity=1.000000

LookUpDownSensitivity=1.000000

GraphicsQuality=4

ActiveLingeringWorldTiles=10

bUseVSync=False

ResolutionSizeX=1920

ResolutionSizeY=1080

LastUserConfirmedResolutionSizeX=1920

LastUserConfirmedResolutionSizeY=1080

WindowPosX=-1

WindowPosY=-1

bUseDesktopResolutionForFullscreen=False

FullscreenMode=0

LastConfirmedFullscreenMode=1

Version=5

bHideServerInfo=False

LastServerSearchType=2

LastServerSearchHideFull=False

LastServerSearchProtected=False

HideItemTextOverlay=False

bDistanceFieldShadowing=False

LODScalar=0.000000

HighQualityMaterials=False

HighQualitySurfaces=False

bTemperatureF=False

bDisableTorporEffect=True

 

[ScalabilityGroups]

sg.ResolutionQuality=100

sg.ViewDistanceQuality=2

sg.AntiAliasingQuality=0

sg.ShadowQuality=2

sg.PostProcessQuality=2

sg.TextureQuality=2

sg.EffectsQuality=0

sg.TrueSkyQuality=0

sg.GroundClutterQuality=0

sg.IBLQuality=0

sg.HeightFieldShadowQuality=2

 

[SessionSettings]

SessionName=ARK #563569

 

[/script/engine.gamesession]

MaxPlayers=70

 

[AdminPassword]

Password=

ServerPassword=

Save the file, and exit out of the settings. Now, you should be able to launch the game, and if everything was changed correctly, you should now have around 10-20 more FPS than you had before. For more help, be sure to check out our guide on how to tame dinosaur in Ark, as well as our guide on how to build your first house.


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Author
Josh Hawkins
Josh has been exploring fantastic worlds and getting lost in video games for as long as he can remember. Starting out on the Super Nintendo with Super Mario World, and ending up in the world of next-generation gaming. He enjoys digging into the story and lore of massive RPGs, as well as getting lost just trying to make that last jump in any platformers he gets pulled into, as well as everything in between. He holds a Bachelor of Fine Arts in Creative Writing for Entertainment.