Apex Legends Season 1 Battle Pass Patch Notes

A look at the full patch notes recap for the Season 1 Battle Pass launch in Apex Legends.

The Season 1 Battle Pass for Apex Legends is now available, bringing with it a variety of rewards for players to earn along with the launch of a brand new Legend named Octane. The Season 1 Battle Pass can be purchased for 950 Apex Coins, while Octane can be purchased for either 750 Apex Coins or 12,000 Legend Tokens.

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Other things to look forward to with the launch of Apex Legends Season 1: Wild Frontier include new cosmetics and stability improvements. All of these things will be introduced via a downloadable update. Wondering what’s included in this update? Below, we’ve listed the full patch notes for the Season 1 Battle Pass Update in Apex Legends! 

Apex Legends Season 1 Battle Pass Patch Notes

●Added Battle Pass tab to Lobby.

●Cost: 950 Apex Coins.

●Earn over 100 unique items throughout the season – everything you snag before the season is over is yours to keep. 

●Updated dashboard images for Season 1 on PC and Xbox (PS4 is on the way). 

●Updated Main Menu with new Season 1 art. 

●Updated the Lobby visuals for Season 1.

●Updated Apex Legends site FAQ with info on Battle Pass.

●Battle Pass bundle available for 2,800 Apex Coins.

Everyone that plays Apex Legends during Season 1 can earn the following rewards: 

●1 Wild Frontier Legend Skin.

●5 Apex Packs.

●18 Wild Frontier themed Stat Trackers. 

New Legend: Octane

●Passive: Swift Mend. While not taking damage, Octane restores 1 health every 2 seconds.

●Tactical: Stim. Move 30% faster for 6 seconds. Costs health to use. While active, Octane is affected less by attacks that cause slowdown. 2 second recharge.

●Ultimate: Launch Pad. Deployable jump pad that catapults players through the air. Takes 90 seconds to recharge. 

●Cost: 12,000 Legend Tokens or 750 Apex Coins. 

Stability and Performance 

●Improved stability for various GPU configurations.

●Capped PC FPS to 300 to balance stability.

●Addressed issue with PS4 crashes due to running out of memory.

●Introduced better reporting when Apex crashes on PC without error message.

●Added Report a Player feature for cheating and abuse on PC.

●Added Report a Player for abuse on Consoles.

●Optimized skydiving to improve overall server performance.

●Fixed bug where sometimes the client could crash when opening Apex Packs one right after the other.

Quality of Life

●Added “Swap LT/RT and LB/RB” and “Swap L1/R1 and L2/R2” toggle in the Controller Button Layout settings. 

●Added “Sprint View Shake” setting under the Video tab.

●Added “Trigger Deadzones” setting under the Controller tab.

●Added “Advanced Look Controls” settings submenu under the Controller tab. 

●When you relinquish the Jumpmaster position to another player, you will now hear your Legend’s VO line in addition to the new Jumpmaster, while the third player won’t hear either.

●Pathfinder Grapple: Updated icon. Added indicator near crosshair to show when player is in range of grapple-able geo. 

●Improved mantling from a grapple point.

●Pathfinder can now grapple ziplines.

●Added D-pad navigation as a convenience in most menus.

●UI improvements to the KO Shield. Shield bar drains to indicate the remaining health of the shield. When you have a Gold KO Shield and are down, effect added to the label that reminds you that you can self-revive.

●Fixed issue where player position wasn’t showing accurately in the Ring indicator when viewing whole map. 

●Character animations while taking damage now accurately reflect the direction the damage is coming from.

●Fixed bug where occluded sounds would sometimes sound unoccluded.

●Patched issues with missing geo on Kings Canyon and fixed a few spots where players were getting stuck.

●Fixed a script error that could happen when removing attachments on holstered weapons.

●General polish to game UI fixing some grammar issues, improved navigation, and composition of elements.

●Fixed PC users constantly switching weapons while scrolling through items in a Death Box. 

●Fixed issue where server stability issues were seen while purchasing items during matchmaking.

●Fixed script errors that could occur during the skydive.

●Reduced skybox fog.

●Adjusted the code for Supply Bins so they are less likely to kill players.

●Made it so push-to-talk is no longer on when a chat box is active.

●LT/RT no longer switches between players in spectator mode while the map is open.

●Updated the minimap to more accurately reflect the geo and points of interest on the main map. 

●Added sound FX to the UI for the key binding menu.

●Fixed issue where a player’s name would not show up when they send a message that reached the character limit. 

●Fixed bug where the Champion screen resolution would be stretched in widescreen resolutions.

●Fixed audio bug where the zipline sound FX would keep playing after disembarking.

●Added accessibility option to modify the subtitle size.

●Added improvements/fixes for colorblind players including better colorblind support for Blood Hound’s Threat Vision. Colorblind colors per setting are now displayed in the settings menu. Colorblind settings moved from Video Settings to Gameplay>Accessibility. Enemy pings now use proper enemy color instead of only using red. 

●Audio adjustments including volume turned down when Wraith activates a portal. Turned down the end sounds on the Peacekeeper charged shot. Turned down the draw/holder sound slightly for thermite grenades. 

Legend Hitbox Adjustments

  • Adjusted hitboxes for Gibraltar, Caustic, and Pathfinder to better align with their shapes.

Weapons

●Fixed players being able to shortcut weapon swap by changing stance.

●Fixed players being able to shortcut Peacekeeper rechamber sequence.

●Fixed inaccurate auto ranging fullscreen (sniper) optics when base FOV is not set to default.

●Spitfire: Fixed ADS view on Legendaries partially obscured by custom geo.

●Fixed ADS view being blocked when Caustic Legendary skins with certain weapon/optic combos.

●Digital Threat Options: Threat highlights are now more visible (slightly brighter; no longer affected by TSAA).

●Fixed bug where Devotion audio wouldn’t accurately reflect rate of fire.

Additional Bug Fixes

●Fixed rare issue where a player could get stuck on the drop ship and be invulnerable.

●Patched up hole found in Gibraltar’s shield.

●Fixed issue where Lifeline’s revive shield wouldn’t stay put while on a moving platform.

●Fixed issue where players would get stuck in map geometry while skydiving from the dropship or Jump Towers.

●Fixed bug where players could still shoot even after being downed.

●Fixed bug where Lifeline’s D.O.C. drone would stay connected to a player but not heal them.

●Limited the amount of Lifeline’s D.O.C. drones that can connect to a player to 2. 

●Fixed Pathfinder’s zipline not deploying when jumping.

●Fixed a bug with the HUD where the Heal Bar would stay up if the heal was cancelled right after it was started.

●Fixed a bug where the audio would continue to play sound FX for the Knockdown Shield even after it’s been destroyed.

●Fixed issue where players could get disconnected when unplugging their controller during a game.

●Fixed exploit where you could do infinite wall climb using Pathfinder’s Grapple.

●Fixed bug where you couldn’t fire the Peacekeeper after riding a zipline.

●Fixed issue where the skybox fog would not appear while spectating after you died.

●Fixed bug where Banner Cards would show through walls when viewed through a very high FOV.

●Fixed some odd light flickering that was happening on the balloon flags attached to Jump Towers.


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Prima Games Staff
The staff at Prima Games.