Uncharted 4 – Huge Maps, Multiplayer

A few new tidbits of information have surfaced regarding multiplayer maps and more for Naughty Dog’s latest!

Uncharted 4: A Thief’s End was recently pushed back to an April 26, 2016 release date. That sees the highly anticipated PlayStation 4 exclusive releasing just two weeks after Dark Souls 3. Hopefully that’s long enough for PlayStation-owning Dark Souls fans to get through the game. Whenever you decide to play Uncharted 4, we’ve got some information on the multiplayer maps and a few other tidbits you should be looking forward to.

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If you didn’t get a chance to try out the multiplayer beta last month, it felt very much like a mixture of the best aspects from top shooters over the last few years. As you played a multiplayer game you would earn money. You can then use that money in the same game to purchase items and abilities. These in-game transactions were crucial to winning matches as players who didn’t spend that money were at a considerable disadvantage.

Taking a page from Gears of War and the newly released Rainbow Six Siege, players can be downed by enemies, then revived by teammates in some situations. Couple this with the cover system (also similar to Gears of War… and Uncharted in general), and surviving fire fights was not only important, but a huge strategic aspect of the multiplayer beta. This includes cover behind objects, but also taking cover around corners so you can ambush unsuspecting enemies.

In addition to the similarities, there were also some unique aspects of the beta. There’s treasure to be found on each multiplayer map. This treasure is marked on your map and should be picked up whenever possible. While in most shooters your melee attack is a sure kill, you need to charge it up in Uncharted 4 to land the one-hit kill. This works well in combination with the cover system to launch a surprise one-hit kill attack on your enemies.

Once the multiplayer beta came to an end, it was time for Naughty Dog to look at player feedback and start to make any changes or adjustments that might be needed. Player feedback was not only mixed, but changed over the course of the beta. What started as players disliking the Mysticals (weapons you c an purchase mid-game) turned to players really enjoying the addition.

Players were also mixed when it came to Sidekicks, which are AI-controlled companions that can be called upon mid-match to help your team. While some people liked the option and others didn’t, Naughty Dog will be taking player feedback into account and adjusting the multiplayer accordingly. Even after the game has been released, the developer will still be making adjustments to the multiplayer to ensure that it remains a fun and enjoyable experience for all involved.

Looking ahead to the release of Uncharted 4: A Thief’s End, the development team at Naughty Dog is aiming to have the multiplayer feature eight brand new maps. All of these maps are completely new to the Uncharted series, so don’t expect to see any rehashes from previous games. We won’t rule out some nostalgic DLC maps in the future, but at launch these eight maps will be completely new to the series.

Once the game launches, vehicles and other new features will be added to the multiplayer action. Most of the maps we’ve seen in action don’t have a lot of room for vehicles, so it’s a safe bet we’ll see new maps in addition to these vehicles. There’s even a chance that vehicles will only be available on certain maps, but that information has yet to be confirmed.

Finally, Naughty Dog has plans to add new Mysticals, Sidekicks and weapons to the multiplayer once the game releases. Expect a steady flow of updates to keep players engaged in the multiplayer experience long after they’ve completed the main game. While we wait for more news on Uncharted 4: A Thief’s End, be sure to check out our first look at the game!


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Author
Bryan Dawson
Bryan Dawson has an extensive background in the gaming industry, having worked as a journalist for various publications for nearly 20 years and participating in a multitude of competitive fighting game events. He has authored over a dozen strategy guides for Prima Games, worked as a consultant on numerous gaming-related TV and web shows and was the Operations Manager for the fighting game division of the IGN Pro League.