Final Fantasy 7 Remake is Not a Remaster

Cloud is getting a full make over and fans should be very pleased with all the ways they can play Final Fantasy 7.

We’ve discussed all kinds of things in regards to the upcoming Final Fantasy 7 Remake. If you’re haven’t caught up on Remake news and information, be sure to check out our other content on the title. This time around we’ll be discussing the fact that the new game is a remake and not a remaster. More and more people seem to be complaining about the game, not understanding this simply fact.

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When a game is remastered, it means you’re essentially taking the original game and simply making it look better. In some cases you may get a few other additions, such as online play or gameplay additions like what we’ll see in the iOS and Steam release of Final Fantasy 9. However, a remaster is more about making the game look good on current platforms rather than making significant changes to the title.

A remake is just as it sounds. The developer uses the original game as a starting point and creates some new with it. The developer is remaking the game into some fresh for a new generation of gamers. That’s exactly what’s going on with Final Fantasy 7 Remake. There are already several Final Fantasy 7 remasters floating around, including the recently released PlayStation port of the PC release. You can make a few gameplay adjustments and the visuals are much better compared to the original PlayStation release, but the game remains the same for the most part.

While many people were hoping for a Final Fantasy 7 remaster with visuals that go above and beyond those seen in Final Fantasy 7: Advent Children, Square has taken on the job of remaking the game from the ground up. Turn-based combat is a thing of the past, so Square Enix is opting for an action-oriented combat system. However, even this change will still over more strategic options than what you’d see out of Dissidia Final Fantasy or Kingdom Hearts.

For some people Final Fantasy 7 Remake is the best of both worlds. You get character models that go above and beyond Advent Children, full voice for each character, the effects you’d expect from a PlayStation 4 version of Final Fantasy 7, and a lot of additional content. There’s so much extra content in Final Fantasy 7 Remake that Square Enix had to split the game into multiple episodes.

We don’t know exactly where the cutoff point is for each episode, but we do know that the first episode will feature additional content and storylines that give us more insight into the workings of AVALANCHE. We’ll get to find out more about Biggs, Jessie and Wedge, which could be very interesting given how closely they were involved with Cloud and destroying the Mako Reactor during the first disc in the original game.

If Square Enix had opted for a remaster instead of a full remake, we’d only get one game and we would not see many of these additions. The graphics would likely be similar to what we’re getting, but that’s probably where the similarities would end. There’s still hope that we’ll see some form of turn-based combat option in the new game, but there’s no reason to really believe this will happen. Square Enix is putting a lot of resources toward Final Fantasy 7 Remake and it’s going to be a much larger and expansive experience compared to the original game.

For those who would prefer to play a remastered version of the original game, you can still play the PlayStation 4 or PC versions of the title. If Final Fantasy 7 Remake sells very well (which we all know it will), there’s still a chance Square will revisit the game once the remake is finished. Just like Assassin’s Creed Chronicles was a DLC addition to Unity, we could see a remastered Final Fantasy 7 as some sort of bonus addition for Episode Two or Three of the Final Fantasy 7 Remake.

For now be sure to check out new details on the world map and mini games, or how Final Fantasy 7 Remake compares to Kingdom Hearts 3. We’ll have more information on Final Fantasy 7 Remakes in the coming months!


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Author
Bryan Dawson
Bryan Dawson has an extensive background in the gaming industry, having worked as a journalist for various publications for nearly 20 years and participating in a multitude of competitive fighting game events. He has authored over a dozen strategy guides for Prima Games, worked as a consultant on numerous gaming-related TV and web shows and was the Operations Manager for the fighting game division of the IGN Pro League.