The more we learn about the canceled EA Star Wars game, the more we want it. From learning about the RPG-like elements with the story to how we could have been the bounty hunter of our dreams, the canned Star Wars game that never was keeps looking better and better. Now, one developer that worked on the game is making us lament its loss even more because they are saying it could have been a heavy "game of the year" contender.
Producer Zach Mumbach recently shared more about the canceled Star Wars game when he sat down with the team over at MinnMaxShow. It was there that he revealed that the Star Wars adventure would have been a blend of Star Wars and Uncharted with a protagonist that would basically be like if Robin Hood and Star-Lord had a love child.
The producer described the environment surrounding the creative process for the game, including the various multiplayer and single-player backgrounds. While the game never ended up seeing the light of day, there is no denying that it had a killer team attached to it.
"The timing was weird," Mumbach told the show when revealing more details about the canned project from Visceral. "The sequence of events was like - 'hey, we have a studio with their own engine who make really high-quality single-player games - the Dead Space series - and we're going to take that studio, move them to Frostbite and have them make a Battlefield game'. OK, I'm fine with that. I stayed there and worked on that.
"But we had a lot of people at the studio who were experts on narrative and single-player games and those people left. And that's fine - some of them went to Crystal Dynamics and worked on the Avengers game. That kind of stuff happens. Then we went and hired a bunch of multiplayer first-person shooter experts to help us with Hardline. Cool. So to ship Hardline and go 'hey you guys are now going to make a single-player third-person [game]...' That's the thing which is hard for me to get over."
He added, "Who's making this plan? There is no plan, obviously. We were experts at this [genre of] game two years ago and then we re-made our studio. And it was hard. And we pulled it off. And then it was like 'go back to what you guys did before'. And we were like 'well those guys who were good at what we did before left'."
Regarding the potential this project had in store, he added: "I think we would have made the best Star Wars game ever made. The story and the setup and the characters... [were] set up for success but what we had to execute was going to take a while. I think the company saw that - 'hey you guys are eventually going to make a crazy good game'. At the time, when we got shut down, [EA exec] Patrick Soderlund was even like - what's the game with 'Winner, Winner, Chicken Dinner'? PUBG? - they even sent out a press release that was like 'no one cares about single-player any more'." He then added that the wished EA would have figured that direction out before the process began.
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It's sad to see something so ambitious get canned, especially when the reasoning is "no one wants a single-player game" only to see a massive single-player Star Wars game top charts years later with Jedi: Fallen Order.